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  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/
ImageFlipper.java 55 int halfH = h / 2;
65 for (int y = 0; y < halfH; y++){
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorNoise.java 65 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
73 for (int j = -halfH; j < halfH; ++j) {
TextureGeneratorClouds.java 79 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
89 for (int j = -halfH; j < halfH; ++j) {
TextureGeneratorDistnoise.java 70 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
80 for (int j = -halfH; j < halfH; ++j) {
TextureGeneratorMarble.java 67 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
78 for (int j = -halfH; j < halfH; ++j) {
TextureGeneratorMusgrave.java 66 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
78 for (int j = -halfH; j < halfH; ++j) {
TextureGeneratorStucci.java 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;;
84 for (int j = -halfH; j < halfH; ++j) {
TextureGeneratorBlend.java 121 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y;
132 for (int j = -halfH; j < halfH; ++j) {
TextureGeneratorMagic.java 130 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
138 for (int j = -halfH; j < halfH; ++j) {
TextureGeneratorVoronoi.java 75 int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
96 for (int j = -halfH; j < halfH; ++j) {
TextureGeneratorWood.java 77 int halfH = height >> 1;
79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
91 for (int j = -halfH; j < halfH; ++j) {
  /external/skia/src/core/
SkPath.cpp 597 SkScalar halfH = SkScalarHalf(h);
599 if (halfW <= 0 || halfH <= 0) {
604 bool skip_vert = ry >= halfH;
616 ry = halfH;
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