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  /frameworks/native/opengl/libagl/
light.cpp 88 c->lighting.lightModel.ambient.r =
89 c->lighting.lightModel.ambient.g =
90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f);
91 c->lighting.lightModel.ambient.a = 0x10000;
268 c->lighting.lightModel.ambient.v,
335 c->lighting.lightModel.ambient.v,
370 const int twoSide = c->lighting.lightModel.twoSide;
451 c->lighting.lightModel.twoSide = param ? GL_TRUE : GL_FALSE;
661 c->lighting.lightModel.ambient.r = gglFloatToFixed(params[0]);
662 c->lighting.lightModel.ambient.g = gglFloatToFixed(params[1])
    [all...]
context.h 324 light_model_t lightModel;

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