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    Searched refs:mAttribCount (Results 1 - 4 of 4) sorted by null

  /frameworks/rs/driver/
rsdMeshObj.cpp 39 mAttribCount = 0;
76 mAttribCount = 0;
81 mAttribCount ++;
92 if (!mAttribCount) {
96 mAttribs = new RsdVertexArray::Attrib[mAttribCount];
97 mAttribAllocationIndex = new uint32_t[mAttribCount];
130 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
144 for (uint32_t ct=0; ct < mAttribCount; ct++) {
158 RsdVertexArray va(mAttribs, mAttribCount);
rsdMeshObj.h 58 uint32_t mAttribCount;
rsdShader.h 55 uint32_t getAttribCount() const {return mAttribCount;}
113 uint32_t mAttribCount;
rsdShader.cpp 64 mAttribCount = 0;
568 mAttribCount = 0;
571 mAttribCount += elem->mHal.state.fieldsCount;
581 if (mAttribCount) {
582 mAttribNames = new String8[mAttribCount];

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