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Searched
refs:mProtectedTexName
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/services/surfaceflinger/
SurfaceFlinger.h
217
GLuint getProtectedTexName() const { return
mProtectedTexName
; }
388
GLuint
mProtectedTexName
;
SurfaceFlinger.cpp
283
glGenTextures(1, &
mProtectedTexName
);
284
glBindTexture(GL_TEXTURE_2D,
mProtectedTexName
);
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