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    Searched refs:mSmooth (Results 1 - 3 of 3) sorted by null

  /system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp 105 mSmooth = GGL_READ_NEEDS(SHADE, needs.n) != 0;
174 info.smooth = mSmooth && info.iterated;
628 if (mSmooth && !parts.iterated_packed) {
650 if (mSmooth) {
    [all...]
GGLAssembler.h 531 int mSmooth;
texturing.cpp 48 if (mSmooth) {
49 // NOTE: we could take this case in the mDithering + !mSmooth case,
68 if (!mSmooth) {
201 // this implies mSmooth
    [all...]

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