HomeSort by relevance Sort by last modified time
    Searched refs:mTextureMachine (Results 1 - 3 of 3) sorted by null

  /system/core/libpixelflinger/codeflinger/
texturing.cpp 128 parts.packed = (!mTextureMachine.mask && !mBlending
269 mTextureMachine.mask = 0;
270 mTextureMachine.activeUnits = 0;
272 texture_unit_t& tmu = mTextureMachine.tmu[i];
298 mTextureMachine.activeUnits++;
315 mTextureMachine.mask |= tmu.mask;
319 mTextureMachine.replaced = replaced;
320 mTextureMachine.directTexture = 0;
321 //printf("replaced=%08lx\n", mTextureMachine.replaced);
335 if (mTextureMachine.mask)
    [all...]
GGLAssembler.cpp 172 info.replaced = !!(mTextureMachine.replaced & mask);
251 int directTex = mTextureMachine.directTexture;
504 texture_unit_t& tmu = mTextureMachine.tmu[i];
512 const bool multiTexture = mTextureMachine.activeUnits > 1;
520 need_extract |= (mTextureMachine.mask != mTextureMachine.replaced);
599 if ((mTextureMachine.replaced & component_mask) == 0) {
604 const texture_unit_t& tmu = mTextureMachine.tmu[i];
    [all...]
GGLAssembler.h 520 texture_machine_t mTextureMachine;

Completed in 36 milliseconds