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    Searched refs:mUniformIndex (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.cpp 256 unsigned int numUniforms = mUniformIndex.size();
259 if (mUniformIndex[location].name == _name &&
260 mUniformIndex[location].element == subscript)
271 if (location < 0 || location >= (int)mUniformIndex.size())
276 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
286 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
288 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat),
298 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
313 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
328 if (location < 0 || location >= (int)mUniformIndex.size()
    [all...]
Program.h 203 UniformIndex mUniformIndex;

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