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Searched
refs:mUniformIndex
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Program.cpp
256
unsigned int numUniforms =
mUniformIndex
.size();
259
if (
mUniformIndex
[location].name == _name &&
260
mUniformIndex
[location].element == subscript)
271
if (location < 0 || location >= (int)
mUniformIndex
.size())
276
Uniform *targetUniform = mUniforms[
mUniformIndex
[location].index];
286
count = std::min(arraySize - (int)
mUniformIndex
[location].element, count);
288
memcpy(targetUniform->data +
mUniformIndex
[location].element * sizeof(GLfloat),
298
count = std::min(arraySize - (int)
mUniformIndex
[location].element, count);
313
memcpy(targetUniform->data +
mUniformIndex
[location].element * sizeof(GLboolean),
328
if (location < 0 || location >= (int)
mUniformIndex
.size()
[
all
...]
Program.h
203
UniformIndex
mUniformIndex
;
Completed in 845 milliseconds