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Searched
refs:m_specularConstant
(Results
1 - 4
of
4
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/filters/
FESpecularLighting.cpp
80
return
m_specularConstant
;
85
if (
m_specularConstant
== specularConstant)
87
m_specularConstant
= specularConstant;
150
<< "specualConstant=\"" <<
m_specularConstant
<< "\" "
FELighting.h
93
float
m_specularConstant
;
FELighting.cpp
52
,
m_specularConstant
(specularConstant)
197
lightStrength =
m_specularConstant
* halfwayVector.z() / halfwayVectorLength;
199
lightStrength =
m_specularConstant
* powf(halfwayVector.z() / halfwayVectorLength, m_specularExponent);
215
lightStrength =
m_specularConstant
* (normalVector * halfwayVector) / (normalVectorLength * halfwayVectorLength);
217
lightStrength =
m_specularConstant
* powf((normalVector * halfwayVector) / (normalVectorLength * halfwayVectorLength), m_specularExponent);
468
floatArguments.diffuseConstant =
m_specularConstant
;
/external/webkit/Source/WebCore/svg/
SVGFESpecularLightingElement.cpp
48
,
m_specularConstant
(1)
Completed in 2557 milliseconds