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  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
TilesManager.cpp 106 m_tilesTextures.reserveCapacity(MAX_TEXTURE_ALLOCATION);
129 int nbLayersTexturesToAllocate = m_currentLayerTextureCount - m_tilesTextures.size();
141 m_tilesTextures.append(loadedTexture);
147 nbLayersTexturesAllocated, m_tilesTextures.size(),
148 m_tilesTextures.size() * tileWidth() * tileHeight() * 4 / 1024 / 1024);
166 discardTexturesVector(sparedDrawCount, m_tilesTextures, glTextures);
173 for (unsigned int i = 0; i < m_tilesTextures.size(); i++)
174 m_tilesTextures[i]->m_ownTextureId = 0;
230 *nbLayerTextures = m_tilesTextures.size();
231 for (unsigned int i = 0; i < m_tilesTextures.size(); i++)
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TilesManager.h 181 WTF::Vector<TileTexture*> m_tilesTextures;

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