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Searched
refs:m_tilesTextures
(Results
1 - 2
of
2
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
TilesManager.cpp
106
m_tilesTextures
.reserveCapacity(MAX_TEXTURE_ALLOCATION);
129
int nbLayersTexturesToAllocate = m_currentLayerTextureCount -
m_tilesTextures
.size();
141
m_tilesTextures
.append(loadedTexture);
147
nbLayersTexturesAllocated,
m_tilesTextures
.size(),
148
m_tilesTextures
.size() * tileWidth() * tileHeight() * 4 / 1024 / 1024);
166
discardTexturesVector(sparedDrawCount,
m_tilesTextures
, glTextures);
173
for (unsigned int i = 0; i <
m_tilesTextures
.size(); i++)
174
m_tilesTextures
[i]->m_ownTextureId = 0;
230
*nbLayerTextures =
m_tilesTextures
.size();
231
for (unsigned int i = 0; i <
m_tilesTextures
.size(); i++)
[
all
...]
TilesManager.h
181
WTF::Vector<TileTexture*>
m_tilesTextures
;
Completed in 192 milliseconds