HomeSort by relevance Sort by last modified time
    Searched refs:mat4 (Results 1 - 18 of 18) sorted by null

  /external/mesa3d/src/glsl/tests/
matrix-07.glsl 11 uniform mat4 i;
12 uniform mat4 j;
13 uniform mat4 k;
14 uniform mat4 l;
20 mat4 z;
  /frameworks/base/libs/hwui/
SkiaShader.h 65 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
85 virtual void updateTransforms(Program* program, const mat4& modelView,
100 mat4 localMatrix(*matrix);
107 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView);
128 mat4 mUnitMatrix;
129 mat4 mShaderMatrix;
149 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
151 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot);
180 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot
    [all...]
Snapshot.h 172 mat4 orthoMatrix;
181 mat4* transform;
231 mat4 mTransformRoot;
SkiaShader.cpp 69 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
78 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
124 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
137 mat4 textureTransform;
154 void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
156 mat4 textureTransform;
218 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
225 mat4 screenSpace;
234 void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView
    [all...]
Layer.h 218 inline mat4& getTexTransform() {
222 inline mat4& getTransform() {
311 mat4 texTransform;
316 mat4 transform;
Program.cpp 153 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
154 const mat4& transformMatrix, bool offset) {
155 mat4 t(projectionMatrix);
Program.h 336 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
337 const mat4& transformMatrix, bool offset = false);
OpenGLRenderer.h 304 const float right, const float bottom, const mat4 transform);
563 void setupDrawTextureTransformUniforms(mat4& transform);
586 mat4 mOrthoMatrix;
589 mat4 mModelView;
629 const mat4 mIdentity;
Matrix.h 149 typedef Matrix4 mat4; typedef in namespace:android::uirenderer
Snapshot.cpp 224 mat4 inverse;
LayerRenderer.cpp 438 mat4 texTransform(layer->getTexTransform());
440 mat4 invert;
OpenGLRenderer.cpp 609 mat4 inverse;
741 mat4& transform = layer->getTransform();
941 const float right, const float bottom, const mat4 transform) {
    [all...]
DisplayListRenderer.cpp     [all...]
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.vert 10 uniform mat4 g_WorldViewProjectionMatrix;
11 uniform mat4 g_WorldViewMatrix;
12 uniform mat4 g_ViewMatrix;
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ShaderChromium.cpp 56 uniform mat4 matrix;
87 uniform mat4 matrix;
116 uniform mat4 matrix;
142 uniform mat4 matrix;
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeCluster.java 65 Material mat4; field in class:TestBatchNodeCluster
93 mat4 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
94 mat4.setColor("Color", ColorRGBA.White);
95 mat4.setColor("GlowColor", ColorRGBA.Orange.mult(10));
157 box.setMaterial(mat4);
  /external/mesa3d/docs/
MESA_shader_debug.spec 180 void printMESA(const mat4 value)
  /external/webkit/Source/ThirdParty/ANGLE/src/compiler/
glslang_tab.cpp     [all...]

Completed in 289 milliseconds