/external/mesa3d/src/glsl/tests/ |
matrix-07.glsl | 11 uniform mat4 i; 12 uniform mat4 j; 13 uniform mat4 k; 14 uniform mat4 l; 20 mat4 z;
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/frameworks/base/libs/hwui/ |
SkiaShader.h | 65 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 85 virtual void updateTransforms(Program* program, const mat4& modelView, 100 mat4 localMatrix(*matrix); 107 void computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView); 128 mat4 mUnitMatrix; 129 mat4 mShaderMatrix; 149 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 151 void updateTransforms(Program* program, const mat4& modelView, const Snapshot& snapshot); 180 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot [all...] |
Snapshot.h | 172 mat4 orthoMatrix; 181 mat4* transform; 231 mat4 mTransformRoot;
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SkiaShader.cpp | 69 void SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 78 void SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) { 124 void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, 137 mat4 textureTransform; 154 void SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView, 156 mat4 textureTransform; 218 void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, 225 mat4 screenSpace; 234 void SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView [all...] |
Layer.h | 218 inline mat4& getTexTransform() { 222 inline mat4& getTransform() { 311 mat4 texTransform; 316 mat4 transform;
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Program.cpp | 153 void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 154 const mat4& transformMatrix, bool offset) { 155 mat4 t(projectionMatrix);
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Program.h | 336 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 337 const mat4& transformMatrix, bool offset = false);
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OpenGLRenderer.h | 304 const float right, const float bottom, const mat4 transform); 563 void setupDrawTextureTransformUniforms(mat4& transform); 586 mat4 mOrthoMatrix; 589 mat4 mModelView; 629 const mat4 mIdentity;
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Matrix.h | 149 typedef Matrix4 mat4; typedef in namespace:android::uirenderer
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Snapshot.cpp | 224 mat4 inverse;
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LayerRenderer.cpp | 438 mat4 texTransform(layer->getTexTransform()); 440 mat4 invert;
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OpenGLRenderer.cpp | 609 mat4 inverse; 741 mat4& transform = layer->getTransform(); 941 const float right, const float bottom, const mat4 transform) { [all...] |
DisplayListRenderer.cpp | [all...] |
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.vert | 10 uniform mat4 g_WorldViewProjectionMatrix; 11 uniform mat4 g_WorldViewMatrix; 12 uniform mat4 g_ViewMatrix;
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ShaderChromium.cpp | 56 uniform mat4 matrix; 87 uniform mat4 matrix; 116 uniform mat4 matrix; 142 uniform mat4 matrix;
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeCluster.java | 65 Material mat4; field in class:TestBatchNodeCluster 93 mat4 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 94 mat4.setColor("Color", ColorRGBA.White); 95 mat4.setColor("GlowColor", ColorRGBA.Orange.mult(10)); 157 box.setMaterial(mat4);
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/external/mesa3d/docs/ |
MESA_shader_debug.spec | 180 void printMESA(const mat4 value)
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/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
glslang_tab.cpp | [all...] |