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Searched
refs:messagenum
(Results
1 - 2
of
2
) sorted by null
/external/quake/quake/src/QW/client/
client.h
34
int
messagenum
; // all player's won't be updated each frame
member in struct:__anon11516
cl_ents.c
676
state->
messagenum
= cl.parsecount;
812
if (state->
messagenum
!= cl.parsecount)
972
if (state->
messagenum
!= cl.parsecount)
Completed in 1331 milliseconds