1 /* NEON optimized code (C) COPYRIGHT 2009 Motorola 2 * 3 * Use of this source code is governed by a BSD-style license that can be 4 * found in the LICENSE file. 5 */ 6 7 /* 8 * Modifications done in-house at Motorola 9 * 10 * this is a clone of SkBitmapProcState_matrix.h 11 * and has been tuned to work with the NEON unit. 12 * 13 * Still going back and forth between whether this approach 14 * (clone the entire SkBitmapProcState_matrix.h file or 15 * if I should put just the modified routines in here and 16 * then use a construct like #define DONT_DO_THIS_FUNCTION or 17 * something like that... 18 * 19 * This is for the RepeatX_RepeatY part of the world 20 */ 21 22 23 #if !defined(__ARM_HAVE_NEON) 24 #error this file can be used only when the NEON unit is enabled 25 #endif 26 27 #include <arm_neon.h> 28 29 /* 30 * This has been modified on the knowledge that (at the time) 31 * we had the following macro definitions in the parent file 32 * 33 * #define MAKENAME(suffix) RepeatX_RepeatY ## suffix 34 * #define TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) 35 * #define TILEY_PROCF(fy, max) (((fy) & 0xFFFF) * ((max) + 1) >> 16) 36 * #define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF) 37 * #define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF) 38 */ 39 40 /* SkClampMax(val,max) -- bound to 0..max */ 41 42 #define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale_neon) 43 #define SCALE_FILTER_NAME MAKENAME(_filter_scale) 44 #define AFFINE_NOFILTER_NAME MAKENAME(_nofilter_affine_neon) 45 #define AFFINE_FILTER_NAME MAKENAME(_filter_affine) 46 #define PERSP_NOFILTER_NAME MAKENAME(_nofilter_persp_neon) 47 #define PERSP_FILTER_NAME MAKENAME(_filter_persp) 48 49 #define PACK_FILTER_X_NAME MAKENAME(_pack_filter_x) 50 #define PACK_FILTER_Y_NAME MAKENAME(_pack_filter_y) 51 52 #ifndef PREAMBLE 53 #define PREAMBLE(state) 54 #define PREAMBLE_PARAM_X 55 #define PREAMBLE_PARAM_Y 56 #define PREAMBLE_ARG_X 57 #define PREAMBLE_ARG_Y 58 #endif 59 60 static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s, 61 uint32_t xy[], int count, int x, int y) { 62 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | 63 SkMatrix::kScale_Mask)) == 0); 64 65 PREAMBLE(s); 66 // we store y, x, x, x, x, x 67 68 const unsigned maxX = s.fBitmap->width() - 1; 69 SkFixed fx; 70 { 71 SkPoint pt; 72 s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf, 73 SkIntToScalar(y) + SK_ScalarHalf, &pt); 74 fx = SkScalarToFixed(pt.fY); 75 const unsigned maxY = s.fBitmap->height() - 1; 76 *xy++ = TILEY_PROCF(fx, maxY); 77 fx = SkScalarToFixed(pt.fX); 78 } 79 80 if (0 == maxX) { 81 // all of the following X values must be 0 82 memset(xy, 0, count * sizeof(uint16_t)); 83 return; 84 } 85 86 const SkFixed dx = s.fInvSx; 87 88 #ifdef CHECK_FOR_DECAL 89 // test if we don't need to apply the tile proc 90 if ((unsigned)(fx >> 16) <= maxX && 91 (unsigned)((fx + dx * (count - 1)) >> 16) <= maxX) { 92 decal_nofilter_scale(xy, fx, dx, count); 93 } else 94 #endif 95 { 96 int i; 97 98 #if defined(__ARM_HAVE_NEON) 99 /* RBE: very much like done in decal_nofilter , 100 * but some processing of the 'fx' information 101 * TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) 102 */ 103 if (count >= 8) { 104 /* SkFixed is 16.16 fixed point */ 105 SkFixed dx2 = dx+dx; 106 SkFixed dx4 = dx2+dx2; 107 SkFixed dx8 = dx4+dx4; 108 109 /* now build fx/fx+dx/fx+2dx/fx+3dx */ 110 SkFixed fx1, fx2, fx3; 111 int32x2_t lower, upper; 112 int32x4_t lbase, hbase; 113 int16_t *dst16 = (int16_t *)xy; 114 115 fx1 = fx+dx; 116 fx2 = fx1+dx; 117 fx3 = fx2+dx; 118 119 lbase = vdupq_n_s32(fx); 120 lbase = vsetq_lane_s32(fx1, lbase, 1); 121 lbase = vsetq_lane_s32(fx2, lbase, 2); 122 lbase = vsetq_lane_s32(fx3, lbase, 3); 123 hbase = vaddq_s32(lbase, vdupq_n_s32(dx4)); 124 125 /* store & bump */ 126 do 127 { 128 int32x4_t lout; 129 int32x4_t hout; 130 int16x8_t hi16; 131 132 /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */ 133 /* mask to low 16 [would like to use uzp tricks) */ 134 lout = vandq_s32(lbase, vdupq_n_s32(0xffff)); 135 hout = vandq_s32(hbase, vdupq_n_s32(0xffff)); 136 /* bare multiplication, not SkFixedMul */ 137 lout = vmulq_s32(lout, vdupq_n_s32(maxX+1)); 138 hout = vmulq_s32(hout, vdupq_n_s32(maxX+1)); 139 140 /* extraction, using uzp */ 141 /* this is ok -- we want all hi(lout)s then all hi(hout)s */ 142 asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout)); 143 hi16 = vreinterpretq_s16_s32(hout); 144 vst1q_s16(dst16, hi16); 145 146 /* bump our base on to the next */ 147 lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8)); 148 hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8)); 149 dst16 += 8; 150 count -= 8; 151 fx += dx8; 152 } while (count >= 8); 153 xy = (uint32_t *) dst16; 154 } 155 #else 156 /* simple, portable way of looking at 4 at a crack; 157 * so gets some loop unrolling, but not full SIMD speed 158 */ 159 for (i = (count >> 2); i > 0; --i) { 160 unsigned a, b; 161 a = TILEX_PROCF(fx, maxX); fx += dx; 162 b = TILEX_PROCF(fx, maxX); fx += dx; 163 #ifdef SK_CPU_BENDIAN 164 *xy++ = (a << 16) | b; 165 #else 166 *xy++ = (b << 16) | a; 167 #endif 168 a = TILEX_PROCF(fx, maxX); fx += dx; 169 b = TILEX_PROCF(fx, maxX); fx += dx; 170 #ifdef SK_CPU_BENDIAN 171 *xy++ = (a << 16) | b; 172 #else 173 *xy++ = (b << 16) | a; 174 #endif 175 } 176 /* loop doesn't adjust count */ 177 count -= (count>>2); 178 #endif 179 uint16_t* xx = (uint16_t*)xy; 180 for (i = count; i > 0; --i) { 181 *xx++ = TILEX_PROCF(fx, maxX); fx += dx; 182 } 183 } 184 } 185 186 // note: we could special-case on a matrix which is skewed in X but not Y. 187 // this would require a more general setup thatn SCALE does, but could use 188 // SCALE's inner loop that only looks at dx 189 190 191 static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s, 192 uint32_t xy[], int count, int x, int y) { 193 SkASSERT(s.fInvType & SkMatrix::kAffine_Mask); 194 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | 195 SkMatrix::kScale_Mask | 196 SkMatrix::kAffine_Mask)) == 0); 197 198 PREAMBLE(s); 199 SkPoint srcPt; 200 s.fInvProc(*s.fInvMatrix, 201 SkIntToScalar(x) + SK_ScalarHalf, 202 SkIntToScalar(y) + SK_ScalarHalf, &srcPt); 203 204 SkFixed fx = SkScalarToFixed(srcPt.fX); 205 SkFixed fy = SkScalarToFixed(srcPt.fY); 206 SkFixed dx = s.fInvSx; 207 SkFixed dy = s.fInvKy; 208 int maxX = s.fBitmap->width() - 1; 209 int maxY = s.fBitmap->height() - 1; 210 211 #if 1 212 int ocount = count; 213 uint32_t *oxy = xy; 214 SkFixed bfx = fx, bfy=fy, bdx=dx, bdy=dy; 215 #endif 216 217 #if defined(__ARM_HAVE_NEON) 218 219 if (0) { extern void rbe(void); rbe(); } 220 221 /* RBE: benchmarks show this eats up time; can we neonize it? */ 222 /* RBE: very much like done in decal_nofilter , 223 * but some processing of the 'fx' information 224 * TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) 225 */ 226 if (count >= 4) { 227 /* SkFixed is 16.16 fixed point */ 228 SkFixed dx4 = dx*4; 229 SkFixed dy4 = dy*4; 230 231 /* now build fx/fx+dx/fx+2dx/fx+3dx */ 232 int32x2_t lower, upper; 233 int32x4_t xbase, ybase; 234 int16_t *dst16 = (int16_t *)xy; 235 236 /* synthesize 4x for both X and Y */ 237 xbase = vdupq_n_s32(fx); 238 xbase = vsetq_lane_s32(fx+dx, xbase, 1); 239 xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2); 240 xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3); 241 242 ybase = vdupq_n_s32(fy); 243 ybase = vsetq_lane_s32(fy+dy, ybase, 1); 244 ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2); 245 ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3); 246 247 /* store & bump */ 248 do { 249 int32x4_t xout; 250 int32x4_t yout; 251 int16x8_t hi16; 252 253 /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */ 254 /* mask to low 16 [would like to use uzp tricks) */ 255 xout = vandq_s32(xbase, vdupq_n_s32(0xffff)); 256 yout = vandq_s32(ybase, vdupq_n_s32(0xffff)); 257 /* bare multiplication, not SkFixedMul */ 258 xout = vmulq_s32(xout, vdupq_n_s32(maxX+1)); 259 yout = vmulq_s32(yout, vdupq_n_s32(maxY+1)); 260 261 /* put hi16 from xout over low16 from yout */ 262 yout = vsriq_n_s32(yout, xout, 16); 263 264 /* and then yout has the interleaved upper 16's */ 265 hi16 = vreinterpretq_s16_s32(yout); 266 vst1q_s16(dst16, hi16); 267 268 /* bump preserved base & on to the next */ 269 xbase = vaddq_s32 (xbase, vdupq_n_s32(dx4)); 270 ybase = vaddq_s32 (ybase, vdupq_n_s32(dy4)); 271 dst16 += 8; /* 8 x16 aka 4x32 */ 272 count -= 4; 273 fx += dx4; 274 fy += dy4; 275 } while (count >= 4); 276 xy = (uint32_t *) dst16; 277 } 278 279 #if 0 280 /* diagnostics... see whether we agree with the NEON code */ 281 int bad = 0; 282 uint32_t *myxy = oxy; 283 int myi = (-1); 284 SkFixed ofx = bfx, ofy= bfy, odx= bdx, ody= bdy; 285 for (myi = ocount; myi > 0; --myi) { 286 uint32_t val = (TILEY_PROCF(ofy, maxY) << 16) | TILEX_PROCF(ofx, maxX); 287 if (val != *myxy++) { 288 bad++; 289 break; 290 } 291 ofx += odx; ofy += ody; 292 } 293 if (bad) { 294 SkDebugf("repeat-nofilter-affine fails\n"); 295 SkDebugf("count %d myi %d\n", ocount, myi); 296 SkDebugf(" bfx %08x, bdx %08x, bfy %08x bdy %08x\n", 297 bfx, bdx, bfy, bdy); 298 SkDebugf("maxX %08x maxY %08x\n", maxX, maxY); 299 } 300 #endif 301 #endif 302 303 for (int i = count; i > 0; --i) { 304 /* fx, fy, dx, dy are all 32 bit 16.16 fixed point */ 305 /* (((fx) & 0xFFFF) * ((max) + 1) >> 16) */ 306 *xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX); 307 fx += dx; fy += dy; 308 } 309 } 310 311 static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s, 312 uint32_t* SK_RESTRICT xy, 313 int count, int x, int y) { 314 SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask); 315 316 PREAMBLE(s); 317 int maxX = s.fBitmap->width() - 1; 318 int maxY = s.fBitmap->height() - 1; 319 320 SkPerspIter iter(*s.fInvMatrix, 321 SkIntToScalar(x) + SK_ScalarHalf, 322 SkIntToScalar(y) + SK_ScalarHalf, count); 323 324 while ((count = iter.next()) != 0) { 325 const SkFixed* SK_RESTRICT srcXY = iter.getXY(); 326 327 #if defined(__ARM_HAVE_NEON) 328 /* RBE: */ 329 /* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) */ 330 /* it's a little more complicated than what I did for the 331 * clamp case -- where I could immediately snip to the top 332 * 16 bits and do my min/max games there. 333 * ... might only be able to get 4x unrolling here 334 */ 335 336 /* vld2 to get a set of 32x4's ... */ 337 /* do the tile[xy]_procf operations */ 338 /* which includes doing vuzp to get hi16's */ 339 /* store it */ 340 /* -- inner loop (other than vld2) can be had from above */ 341 342 /* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1... 343 * but we immediately discard the low 16 bits... 344 * so what we're going to do is vld4, which will give us 345 * xlo,xhi,ylo,yhi distribution and we can ignore the 'lo' 346 * parts.... 347 */ 348 if (0) { extern void rbe(void); rbe(); } 349 if (count >= 8) { 350 int32_t *mysrc = (int32_t *) srcXY; 351 int16_t *mydst = (int16_t *) xy; 352 do { 353 int32x4_t x, y, x2, y2; 354 int16x8_t hi, hi2; 355 356 /* read array of x,y,x,y,x,y */ 357 /* vld2 does the de-interleaving for us */ 358 /* isolate reg-bound scopes; gcc will minimize register 359 * motion if possible; this ensures that we don't lose 360 * a register across a debugging call because it happens 361 * to be bound into a call-clobbered register 362 */ 363 { 364 register int32x4_t q0 asm("q0"); 365 register int32x4_t q1 asm("q1"); 366 asm ("vld2.32 {q0-q1},[%2] /* x=%q0 y=%q1 */" 367 : "=w" (q0), "=w" (q1) 368 : "r" (mysrc) 369 ); 370 x = q0; y = q1; 371 } 372 373 /* offset == 256 bits == 32 bytes == 8 longs */ 374 { 375 register int32x4_t q2 asm("q2"); 376 register int32x4_t q3 asm("q3"); 377 asm ("vld2.32 {q2-q3},[%2] /* x=%q0 y=%q1 */" 378 : "=w" (q2), "=w" (q3) 379 : "r" (mysrc+8) 380 ); 381 x2 = q2; y2 = q3; 382 } 383 384 /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */ 385 /* mask to low 16 [would like to use uzp tricks) */ 386 /* bare multiplication, not SkFixedMul */ 387 x = vandq_s32(x, vdupq_n_s32(0xffff)); 388 x = vmulq_s32(x, vdupq_n_s32(maxX+1)); 389 y = vandq_s32(y, vdupq_n_s32(0xffff)); 390 y = vmulq_s32(y, vdupq_n_s32(maxY+1)); 391 392 x2 = vandq_s32(x2, vdupq_n_s32(0xffff)); 393 x2 = vmulq_s32(x2, vdupq_n_s32(maxX+1)); 394 y2 = vandq_s32(y2, vdupq_n_s32(0xffff)); 395 y2 = vmulq_s32(y2, vdupq_n_s32(maxY+1)); 396 397 /* now collect interleaved high 16's */ 398 /* (hi-x, hi-y)4 (hi-x2; hi-y2)4 */ 399 400 /* extraction, using uzp, leaves hi16's in y */ 401 y = vsriq_n_s32(y, x, 16); 402 hi = vreinterpretq_s16_s32(y); 403 vst1q_s16(mydst, hi); 404 405 /* and likewise for the second 8 entries */ 406 y2 = vsriq_n_s32(y2, x2, 16); 407 hi2 = vreinterpretq_s16_s32(y2); 408 vst1q_s16(mydst+8, hi2); 409 410 /* XXX: gcc isn't interleaving these with the NEON ops 411 * but i think that all the scoreboarding works out */ 412 count -= 8; /* 8 iterations */ 413 mysrc += 16; /* 16 longs */ 414 mydst += 16; /* 16 shorts, aka 8 longs */ 415 } while (count >= 8); 416 /* get xy and srcXY fixed up */ 417 srcXY = (const SkFixed *) mysrc; 418 xy = (uint32_t *) mydst; 419 } 420 #endif 421 while (--count >= 0) { 422 *xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) | 423 TILEX_PROCF(srcXY[0], maxX); 424 srcXY += 2; 425 } 426 } 427 } 428 429 ////////////////////////////////////////////////////////////////////////////// 430 431 static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max, 432 SkFixed one PREAMBLE_PARAM_Y) { 433 unsigned i = TILEY_PROCF(f, max); 434 i = (i << 4) | TILEY_LOW_BITS(f, max); 435 return (i << 14) | (TILEY_PROCF((f + one), max)); 436 } 437 438 static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max, 439 SkFixed one PREAMBLE_PARAM_X) { 440 unsigned i = TILEX_PROCF(f, max); 441 i = (i << 4) | TILEX_LOW_BITS(f, max); 442 return (i << 14) | (TILEX_PROCF((f + one), max)); 443 } 444 445 static void SCALE_FILTER_NAME(const SkBitmapProcState& s, 446 uint32_t xy[], int count, int x, int y) { 447 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | 448 SkMatrix::kScale_Mask)) == 0); 449 SkASSERT(s.fInvKy == 0); 450 451 PREAMBLE(s); 452 453 const unsigned maxX = s.fBitmap->width() - 1; 454 const SkFixed one = s.fFilterOneX; 455 const SkFixed dx = s.fInvSx; 456 SkFixed fx; 457 458 { 459 SkPoint pt; 460 s.fInvProc(*s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf, 461 SkIntToScalar(y) + SK_ScalarHalf, &pt); 462 const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1); 463 const unsigned maxY = s.fBitmap->height() - 1; 464 // compute our two Y values up front 465 *xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y); 466 // now initialize fx 467 fx = SkScalarToFixed(pt.fX) - (one >> 1); 468 } 469 470 #ifdef CHECK_FOR_DECAL 471 // test if we don't need to apply the tile proc 472 if (dx > 0 && 473 (unsigned)(fx >> 16) <= maxX && 474 (unsigned)((fx + dx * (count - 1)) >> 16) < maxX) { 475 decal_filter_scale(xy, fx, dx, count); 476 } else 477 #endif 478 { 479 do { 480 *xy++ = PACK_FILTER_X_NAME(fx, maxX, one PREAMBLE_ARG_X); 481 fx += dx; 482 } while (--count != 0); 483 } 484 } 485 486 static void AFFINE_FILTER_NAME(const SkBitmapProcState& s, 487 uint32_t xy[], int count, int x, int y) { 488 SkASSERT(s.fInvType & SkMatrix::kAffine_Mask); 489 SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | 490 SkMatrix::kScale_Mask | 491 SkMatrix::kAffine_Mask)) == 0); 492 493 PREAMBLE(s); 494 SkPoint srcPt; 495 s.fInvProc(*s.fInvMatrix, 496 SkIntToScalar(x) + SK_ScalarHalf, 497 SkIntToScalar(y) + SK_ScalarHalf, &srcPt); 498 499 SkFixed oneX = s.fFilterOneX; 500 SkFixed oneY = s.fFilterOneY; 501 SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1); 502 SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1); 503 SkFixed dx = s.fInvSx; 504 SkFixed dy = s.fInvKy; 505 unsigned maxX = s.fBitmap->width() - 1; 506 unsigned maxY = s.fBitmap->height() - 1; 507 508 do { 509 *xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y); 510 fy += dy; 511 *xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X); 512 fx += dx; 513 } while (--count != 0); 514 } 515 516 static void PERSP_FILTER_NAME(const SkBitmapProcState& s, 517 uint32_t* SK_RESTRICT xy, int count, 518 int x, int y) { 519 SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask); 520 521 extern void rbe(void); 522 523 PREAMBLE(s); 524 unsigned maxX = s.fBitmap->width() - 1; 525 unsigned maxY = s.fBitmap->height() - 1; 526 SkFixed oneX = s.fFilterOneX; 527 SkFixed oneY = s.fFilterOneY; 528 529 530 531 SkPerspIter iter(*s.fInvMatrix, 532 SkIntToScalar(x) + SK_ScalarHalf, 533 SkIntToScalar(y) + SK_ScalarHalf, count); 534 535 while ((count = iter.next()) != 0) { 536 const SkFixed* SK_RESTRICT srcXY = iter.getXY(); 537 do { 538 *xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY, 539 oneY PREAMBLE_ARG_Y); 540 *xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX, 541 oneX PREAMBLE_ARG_X); 542 srcXY += 2; 543 } while (--count != 0); 544 } 545 } 546 547 static SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = { 548 SCALE_NOFILTER_NAME, 549 SCALE_FILTER_NAME, 550 AFFINE_NOFILTER_NAME, 551 AFFINE_FILTER_NAME, 552 PERSP_NOFILTER_NAME, 553 PERSP_FILTER_NAME 554 }; 555 556 #undef MAKENAME 557 #undef TILEX_PROCF 558 #undef TILEY_PROCF 559 #ifdef CHECK_FOR_DECAL 560 #undef CHECK_FOR_DECAL 561 #endif 562 563 #undef SCALE_NOFILTER_NAME 564 #undef SCALE_FILTER_NAME 565 #undef AFFINE_NOFILTER_NAME 566 #undef AFFINE_FILTER_NAME 567 #undef PERSP_NOFILTER_NAME 568 #undef PERSP_FILTER_NAME 569 570 #undef PREAMBLE 571 #undef PREAMBLE_PARAM_X 572 #undef PREAMBLE_PARAM_Y 573 #undef PREAMBLE_ARG_X 574 #undef PREAMBLE_ARG_Y 575 576 #undef TILEX_LOW_BITS 577 #undef TILEY_LOW_BITS 578