/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticleMesh.java | 55 * to render particles the usual way. 70 * @param numParticles The maxmimum number of particles to simulate 84 public abstract void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation);
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ParticleEmitter.java | 84 private Particle[] particles; field in class:ParticleEmitter 163 clone.setNumParticles(particles.length); 189 clone.particleMesh.initParticleData(clone, clone.particles.length); 201 // particles neither receive nor cast shadows 204 // particles are usually transparent 230 // particleMesh.initParticleData(this, particles.length); 304 this.setNumParticles(particles.length); 308 * Returns true if particles should spawn in world space. 310 * @return true if particles should spawn in world space. 319 * Set to true if particles should spawn in world space. [all...] |
ParticleTriMesh.java | 152 public void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation) { 153 System.arraycopy(particles, 0, particlesCopy, 0, particlesCopy.length); 157 SortUtil.msort(particles, particlesCopy, comparator); 158 particles = particlesCopy; 193 for (int i = 0; i < particles.length; i++){ 194 Particle p = particles[i];
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ParticlePointMesh.java | 115 public void updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation) { 135 for (int i = 0; i < particles.length; i++){ 136 Particle p = particles[i];
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/external/quake/quake/src/QW/client/ |
r_part.c | 24 #define MAX_PARTICLES 2048 // default max # of particles at one 35 particle_t *particles; variable 50 i = COM_CheckParm ("-particles"); 63 particles = (particle_t *) 64 Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles"); 77 free_particles = &particles[0]; 81 particles[i].next = &particles[i+1]; 82 particles[r_numparticles-1].next = NULL; 115 Con_Printf ("Not enough free particles\n") [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ParticlesModifier.java | 16 import com.jme3.scene.plugins.blender.particles.ParticlesHelper;
23 * This modifier allows to add particles to the object.
30 /** Loaded particles emitter. */
34 * This constructor reads the particles system structure and stores it in
59 LOGGER.log(Level.WARNING, "Particles modifier is invalid! Cannot be applied to: {0}", node.getName());
66 // veryfying the alpha function for particles' texture
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/external/quake/quake/src/WinQuake/ |
r_part.cpp | 24 #define MAX_PARTICLES 2048 // default max # of particles at one 35 particle_t *particles; variable 50 i = COM_CheckParm ("-particles"); 63 particles = (particle_t *) 64 Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles"); 187 free_particles = &particles[0]; 191 particles[i].next = &particles[i+1]; 192 particles[r_numparticles-1].next = NULL; 225 Con_Printf ("Not enough free particles\n") [all...] |
/gdk/samples/quake/jni/ |
r_part.cpp | 24 #define MAX_PARTICLES 2048 // default max # of particles at one 35 particle_t *particles; variable 50 i = COM_CheckParm ("-particles"); 63 particles = (particle_t *) 64 Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles"); 187 free_particles = &particles[0]; 191 particles[i].next = &particles[i+1]; 192 particles[r_numparticles-1].next = NULL; 225 Con_Printf ("Not enough free particles\n") [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/particles/ |
ParticlesHelper.java | 1 package com.jme3.scene.plugins.blender.particles;
35 public static final int PART_UNBORN =32; //show unborn particles
36 public static final int PART_DIED =64; //show died particles
39 public static final int PART_STICKY =512; //collided particles can stick to collider
111 totPart = 0;//no need to generate particles in this case
119 LOGGER.warning("Neither object nor group particles supported yet! Using point representation instead!");//TODO: support groups and aobjects
182 LOGGER.warning("Boids and Keyed particles physic not yet supported! Empty influencer used!");
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderLoader.java | 58 import com.jme3.scene.plugins.blender.particles.ParticlesHelper;
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