/external/quake/quake/src/QW/client/ |
cl_pred.c | 157 VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel); 158 VectorCopy (from->playerstate[cl.playernum].origin, cl.simorg); 164 CL_SetSolidPlayers (cl.playernum); 172 CL_PredictUsercmd (&from->playerstate[cl.playernum] 173 , &to->playerstate[cl.playernum], &to->cmd, cl.spectator); 198 if ( fabs(from->playerstate[cl.playernum].origin[i] - to->playerstate[cl.playernum].origin[i]) > 128) 200 VectorCopy (to->playerstate[cl.playernum].velocity, cl.simvel); 201 VectorCopy (to->playerstate[cl.playernum].origin, cl.simorg); 207 cl.simorg[i] = from->playerstate[cl.playernum].origin[i] [all...] |
cl_cam.c | 104 qboolean Cam_DrawPlayer(int playernum) 107 spec_track == playernum) 123 void Cam_Lock(int playernum) 127 sprintf(st, "ptrack %i", playernum); 130 spec_track = playernum; 342 self = frame->playerstate + cl.playernum; 446 self = frame->playerstate + cl.playernum; 481 self = frame->playerstate + cl.playernum;
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client.h | 277 int playernum; member in struct:__anon11524 454 void CL_SetSolidPlayers (int playernum); 480 qboolean Cam_DrawPlayer(int playernum);
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gl_rmisc.c | 234 void R_TranslatePlayerSkin (int playernum) 253 player = &cl.players[playernum]; 312 GL_Bind(playertextures + playernum);
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glquake2.h | 189 void R_TranslatePlayerSkin (int playernum);
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cl_ents.c | 817 if (!gl_flashblend.value || j != cl.playernum) {
834 if (j == cl.playernum)
983 if (j == cl.playernum) {
984 VectorCopy(cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].playerstate[cl.playernum].origin,
1021 void CL_SetSolidPlayers (int playernum)
1040 if (j == playernum)
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sbar.c | 656 if (k == cl.playernum) 972 if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo, 1122 if (k == cl.playernum) 1195 if (fragsort[i] == cl.playernum) 1234 if (k == cl.playernum) 1284 if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
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cl_parse.c | 574 cl.playernum = MSG_ReadByte (); 575 if (cl.playernum & 128) 578 cl.playernum &= ~128; 1069 if (i-1 == cl.playernum && gl_flashblend.value)
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glquake.h | 258 void R_TranslatePlayerSkin (int playernum);
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cl_demo.c | 437 MSG_WriteByte (&buf, cl.playernum | 128); 439 MSG_WriteByte (&buf, cl.playernum);
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cl_tent.c | 367 if (b->entity == cl.playernum+1) // entity 0 is the world
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snd_dma.c | 36 #define viewentity playernum+1
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view.c | 1002 view_message = &view_frame->playerstate[cl.playernum];
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/external/quake/quake/src/WinQuake/ |
gl_rmisc.cpp | 240 void R_TranslatePlayerSkin (int playernum) 259 top = cl.scores[playernum].colors & 0xf0; 260 bottom = (cl.scores[playernum].colors &15)<<4; 281 currententity = &cl_entities[1+playernum]; 291 Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum); 303 GL_Bind(playertextures + playernum);
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glquake.h | 246 void R_TranslatePlayerSkin (int playernum);
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/gdk/samples/quake/jni/ |
gl_rmisc.cpp | 240 void R_TranslatePlayerSkin (int playernum) 259 top = cl.scores[playernum].colors & 0xf0; 260 bottom = (cl.scores[playernum].colors &15)<<4; 281 currententity = &cl_entities[1+playernum]; 291 Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum); 303 GL_Bind(playertextures + playernum);
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glquake.h | 246 void R_TranslatePlayerSkin (int playernum);
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/external/quake/quake/src/QW/server/ |
sv_user.c | 60 int playernum; local 90 playernum = NUM_FOR_EDICT(host_client->edict)-1; 92 playernum |= 128; 93 MSG_WriteByte (&host_client->netchan.message, playernum); [all...] |