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    Searched refs:point0 (Results 1 - 3 of 3) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnLocalTriangulator.cpp 75 FloatPoint3D point0(m_vertices[0]->xyCoordinates());
78 FloatPoint3D crossProduct = (point1 - point0).cross(point2 - point0);
  /external/webkit/Source/WebCore/platform/graphics/openvg/
PathOpenVG.cpp 233 const FloatPoint& point0 = m_path->m_currentPoint; local
234 if (!radius || point0 == point1 || point1 == point2) {
239 FloatSize v01 = point0 - point1;
  /external/qemu/distrib/sdl-1.2.12/src/video/fbcon/
riva_mmio.h 289 U032 point0; /* y_x S16_S16 in pixels 0- 3*/ member in struct:__anon10912::__anon10913

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