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    Searched refs:positionY (Results 1 - 5 of 5) sorted by null

  /frameworks/base/services/input/
SpriteController.h 180 positionX(0), positionY(0), layer(0), alpha(1.0f),
189 float positionY;
SpriteController.cpp 272 update.state.positionY - update.state.icon.hotSpotY);
437 if (mLocked.state.positionX != x || mLocked.state.positionY != y) {
439 mLocked.state.positionY = y;
  /development/samples/ApiDemos/src/com/example/android/apis/view/
GameView.java 420 float positionX, positionY;
427 positionY = mRandom.nextInt(getHeight());
431 positionY = mRandom.nextInt(getHeight());
435 positionY = -size;
439 positionY = getHeight() + size;
445 } while (mShip.distanceTo(positionX, positionY) < minDistance);
454 obstacle.setPosition(positionX, positionY);
  /external/replicaisland/src/com/replica/replicaisland/
GameObjectFactory.java 691 public GameObject spawnPlayer(float positionX, float positionY) {
695 object.getPosition().set(positionX, positionY);
    [all...]
  /frameworks/base/core/java/android/widget/
Editor.java 715 private boolean isPositionVisible(int positionX, int positionY) {
719 position[1] = positionY;
    [all...]

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