/external/skia/src/gpu/ |
GrDefaultPathRenderer.cpp | 190 GrPrimitiveType* primType, 222 *primType = kLines_PrimitiveType; 224 *primType = kLineStrip_PrimitiveType; 229 *primType = kTriangles_PrimitiveType; 231 *primType = kTriangleFan_PrimitiveType; 352 GrPrimitiveType primType; 359 &primType, 509 target->drawIndexed(primType, 0, 0, 512 target->drawNonIndexed(primType, 0, vertexCnt);
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GrDefaultPathRenderer.h | 59 GrPrimitiveType* primType,
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GrContext.cpp | [all...] |
/dalvik/vm/native/ |
java_lang_VMClassLoader.cpp | 155 int primType = args[0]; 157 pResult->l = (Object*)dvmFindPrimitiveClass(primType);
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/frameworks/rs/ |
rs.h | 41 uint32_t *primType, uint32_t idxDataCount);
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rsMesh.cpp | 267 uint32_t * primType, size_t primTypeCount) { 277 sm->setPrimitive((Allocation*)idx[i], (RsPrimitive)primType[i], i); 307 void rsaMeshGetIndices(RsContext con, RsMesh mv, RsAllocation *va, uint32_t *primType, uint32_t idxDataCount) { 313 primType[ct] = sm->mHal.state.primitives[ct];
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rs.spec | 424 param uint32_t *primType
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/external/quake/quake/src/WinQuake/ |
gl_rmain.cpp | 355 int primType; 364 primType = GL_TRIANGLE_FAN; 367 primType = GL_TRIANGLE_STRIP; 397 glDrawArrays(primType, 0, count); 472 int primType; 479 primType = GL_TRIANGLE_FAN; 482 primType = GL_TRIANGLE_STRIP; 507 glDrawArrays(primType, 0, count); [all...] |
/gdk/samples/quake/jni/ |
gl_rmain.cpp | 355 int primType; 364 primType = GL_TRIANGLE_FAN; 367 primType = GL_TRIANGLE_STRIP; 397 glDrawArrays(primType, 0, count); 472 int primType; 479 primType = GL_TRIANGLE_FAN; 482 primType = GL_TRIANGLE_STRIP; 507 glDrawArrays(primType, 0, count); [all...] |
/external/quake/quake/src/QW/client/ |
gl_rmain.c | 318 int primType; 328 primType = GL_TRIANGLE_FAN; 331 primType = GL_TRIANGLE_STRIP; 354 glDrawArrays(primType, 0, count);
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/dalvik/vm/ |
CheckJni.cpp | [all...] |
/dalvik/vm/analysis/ |
CodeVerify.cpp | 342 static RegType primitiveTypeToRegType(PrimitiveType primType) 344 switch (primType) { [all...] |