/external/quake/quake/src/WinQuake/ |
sv_user.cpp | 233 len = VectorNormalize (sv_player->u.v.punchangle); 238 VectorScale (sv_player->u.v.punchangle, len, sv_player->u.v.punchangle); 406 VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle);
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client.h | 167 // sent to the server each frame. The server sets punchangle when 178 vec3_t punchangle; // temporary offset member in struct:__anon11809
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cl_parse.cpp | 532 cl.punchangle[i] = MSG_ReadChar(); 534 cl.punchangle[i] = 0;
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sv_main.cpp | 647 if (ent->u.v.punchangle[i]) 676 MSG_WriteChar (msg, (int) ent->u.v.punchangle[i]);
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view.cpp | 958 VectorAdd (r_refdef.viewangles, cl.punchangle, r_refdef.viewangles);
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/gdk/samples/quake/jni/ |
sv_user.cpp | 233 len = VectorNormalize (sv_player->u.v.punchangle); 238 VectorScale (sv_player->u.v.punchangle, len, sv_player->u.v.punchangle); 406 VectorAdd (sv_player->u.v.v_angle, sv_player->u.v.punchangle, v_angle);
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client.h | 167 // sent to the server each frame. The server sets punchangle when 178 vec3_t punchangle; // temporary offset member in struct:__anon17554
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cl_parse.cpp | 532 cl.punchangle[i] = MSG_ReadChar(); 534 cl.punchangle[i] = 0;
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sv_main.cpp | 647 if (ent->u.v.punchangle[i]) 676 MSG_WriteChar (msg, (int) ent->u.v.punchangle[i]);
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view.cpp | 958 VectorAdd (r_refdef.viewangles, cl.punchangle, r_refdef.viewangles);
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/external/quake/quake/src/QW/client/ |
client.h | 262 float punchangle; // temporar yview kick from weapon firing member in struct:__anon11524
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view.c | 949 r_refdef.viewangles[PITCH] += cl.punchangle; 977 cl.punchangle -= 10*host_frametime; 978 if (cl.punchangle < 0) 979 cl.punchangle = 0;
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cl_parse.c | 1305 cl.punchangle = -2; 1308 cl.punchangle = -4;
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