/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/util/ |
EntropyComputeUtil.java | 6 import com.jme3.math.Ray; 35 Ray ray = new Ray(pos, dir); local 56 ray.setOrigin(pos); 59 terrainBlock.collideWith(ray, Matrix4f.IDENTITY, bbox, results);
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/external/jmonkeyengine/engine/src/core/com/jme3/bounding/ |
BoundingSphere.java | 717 * @see com.jme.bounding.BoundingVolume#intersects(com.jme.math.Ray)
719 public boolean intersects(Ray ray) {
724 Vector3f diff = vars.vect1.set(ray.getOrigin()).subtractLocal(center);
733 float b = ray.getDirection().dot(diff);
744 * @see com.jme.bounding.BoundingVolume#intersectsWhere(com.jme.math.Ray)
746 private int collideWithRay(Ray ray, CollisionResults results) {
749 Vector3f diff = vars.vect1.set(ray.getOrigin()).subtractLocal(
755 a1 = ray.direction.dot(diff); 797 Ray ray = (Ray) other; local [all...] |
BoundingBox.java | 637 * determines if this bounding box intersects with a given ray object. If an
640 * @see BoundingVolume#intersects(com.jme3.math.Ray)
642 public boolean intersects(Ray ray) {
649 Vector3f diff = ray.origin.subtract(getCenter(vars.vect2), vars.vect1);
657 fWdU[0] = ray.getDirection().dot(Vector3f.UNIT_X);
666 fWdU[1] = ray.getDirection().dot(Vector3f.UNIT_Y);
675 fWdU[2] = ray.getDirection().dot(Vector3f.UNIT_Z);
684 Vector3f wCrossD = ray.getDirection().cross(diff, vars.vect2);
712 * @see com.jme.bounding.BoundingVolume#intersectsWhere(com.jme.math.Ray)
756 Ray ray = (Ray) other; local [all...] |
BoundingVolume.java | 250 * determines if a ray intersects this bounding volume.
252 * @param ray
253 * the ray to test.
254 * @return true if this volume is intersected by a given ray.
256 public abstract boolean intersects(Ray ray);
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
carousel.rs | 46 } Ray; 166 const bool debugCamera = false; // dumps ray/camera coordinate stuff 282 static int intersectGeometry(Ray* ray, float *bestTime); 285 makeRayForPixelAt(Ray* ray, PerspectiveCamera* cam, float x, float y); 287 makeRayForPixelAt(Ray* ray, rs_matrix4x4* model, rs_matrix4x4* proj, float x, float y); 289 static bool rayPlaneIntersect(Ray* ray, Plane* plane, float* tout) [all...] |
/external/v8/benchmarks/ |
raytrace.js | 1 // The ray tracer code in this file is written by Adam Burmister. It 9 // JavaScript framework which is used by the ray tracer. 17 // the scene was ray traced correctly. 53 // The rest of this file is the actual ray tracer written by Adam 59 // flog/ray.js 280 Flog.RayTracer.Ray = Class.create(); 282 Flog.RayTracer.Ray.prototype = { 291 return 'Ray [' + this.position + ',' + this.direction + ']'; 426 intersect: function(ray){ 430 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position) [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 1 // The ray tracer code in this file is written by Adam Burmister. It 9 // JavaScript framework which is used by the ray tracer. 12 // the scene was ray traced correctly. 48 // The rest of this file is the actual ray tracer written by Adam 54 // flog/ray.js 281 Flog.RayTracer.Ray = Class.create(); 283 Flog.RayTracer.Ray.prototype = { 292 return 'Ray [' + this.position + ',' + this.direction + ']'; 452 intersect: function(ray){ 456 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position) [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 1 // The ray tracer code in this file is written by Adam Burmister. It 9 // JavaScript framework which is used by the ray tracer. 12 // the scene was ray traced correctly. 48 // The rest of this file is the actual ray tracer written by Adam 54 // flog/ray.js 281 Flog.RayTracer.Ray = Class.create(); 283 Flog.RayTracer.Ray.prototype = { 292 return 'Ray [' + this.position + ',' + this.direction + ']'; 452 intersect: function(ray){ 456 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position) [all...] |
/external/webkit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 1 // The ray tracer code in this file is written by Adam Burmister. It 9 // JavaScript framework which is used by the ray tracer. 12 // the scene was ray traced correctly. 48 // The rest of this file is the actual ray tracer written by Adam 54 // flog/ray.js 275 Flog.RayTracer.Ray = Class.create(); 277 Flog.RayTracer.Ray.prototype = { 286 return 'Ray [' + this.position + ',' + this.direction + ']'; 421 intersect: function(ray){ 425 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position) [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
SimpleWaterProcessor.java | 109 protected Ray ray = new Ray(); field in class:SimpleWaterProcessor 189 //update ray 190 ray.setOrigin(sceneCam.getLocation()); 191 ray.setDirection(sceneCam.getDirection()); 205 if (!ray.intersectsWherePlane(plane, targetLocation)) { 206 ray.setDirection(ray.getDirection().negateLocal()); 207 ray.intersectsWherePlane(plane, targetLocation) [all...] |
WaterFilter.java | 75 protected Ray ray = new Ray(); field in class:WaterFilter 150 ray.setOrigin(sceneCam.getLocation()); 151 ray.setDirection(sceneCam.getDirection()); 155 if (!ray.intersectsWherePlane(plane, targetLocation)) { 156 ray.setDirection(ray.getDirection().negateLocal()); 157 ray.intersectsWherePlane(plane, targetLocation); [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
TestMousePick.java | 42 import com.jme3.math.Ray; 82 Ray ray = new Ray(origin, direction); local 84 shootables.collideWith(ray, results);
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloPicking.java | 47 import com.jme3.math.Ray;
97 // 2. Aim the ray from cam loc to cam direction.
98 Ray ray = new Ray(cam.getLocation(), cam.getDirection());
99 // 3. Collect intersections between Ray and Shootables in results list.
100 shootables.collideWith(ray, results);
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestDepthOfField.java | 191 Ray ray = new Ray(origin, direction); local 193 int numCollisions = terrain.collideWith(ray, results);
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/bih/ |
BIHTree.java | 46 import com.jme3.math.Ray; 396 private int collideWithRay(Ray r, 454 if (other instanceof Ray) { 455 Ray ray = (Ray) other; local 456 return collideWithRay(ray, worldMatrix, worldBound, results);
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestCollision.java | 52 import com.jme3.math.Ray; 258 Ray ray = new Ray(origin, direction); 260 int numCollisions = terrain.collideWith(ray, results);
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TerrainTestModifyHeight.java | 48 import com.jme3.math.Ray; 266 Ray ray = new Ray(origin, direction); local 268 int numCollisions = terrain.collideWith(ray, results);
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmdef.h | 321 * Reflect a ray about a given normal. Returns its first argument.
324 LPD3DVECTOR ray,
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMDEF.H | 321 * Reflect a ray about a given normal. Returns its first argument.
324 LPD3DVECTOR ray,
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/external/openssh/contrib/caldera/ |
openssh.spec | 48 Packager : Raymund Will <ray@caldera.de>
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/ |
TerrainQuad.java | 45 import com.jme3.math.Ray;
343 private int collideWithRay(Ray ray, CollisionResults results) {
347 Vector3f intersection = picker.getTerrainIntersection(ray, results);
[all...] |
TerrainPatch.java | 793 if(other instanceof Ray)
794 return collideWithRay((Ray)other, results);
803 private int collideWithRay(Ray ray, CollisionResults results) {
[all...] |