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    Searched refs:rhs_ij (Results 1 - 10 of 10) sorted by null

  /frameworks/rs/
rsMatrix2x2.cpp 49 const float rhs_ij = ((const Matrix2x2 *)rhs)->get(i, j); local
50 ri0 += ((const Matrix2x2 *)lhs)->get(j, 0) * rhs_ij;
51 ri1 += ((const Matrix2x2 *)lhs)->get(j, 1) * rhs_ij;
rsMatrix3x3.cpp 54 const float rhs_ij = ((const Matrix3x3 *)rhs)->get(i, j); local
55 ri0 += ((const Matrix3x3 *)lhs)->get(j, 0) * rhs_ij;
56 ri1 += ((const Matrix3x3 *)lhs)->get(j, 1) * rhs_ij;
57 ri2 += ((const Matrix3x3 *)lhs)->get(j, 2) * rhs_ij;
rsMatrix4x4.cpp 259 const float rhs_ij = ((const Matrix4x4 *)rhs)->get(i,j); local
260 ri0 += ((const Matrix4x4 *)lhs)->get(j,0) * rhs_ij;
261 ri1 += ((const Matrix4x4 *)lhs)->get(j,1) * rhs_ij;
262 ri2 += ((const Matrix4x4 *)lhs)->get(j,2) * rhs_ij;
263 ri3 += ((const Matrix4x4 *)lhs)->get(j,3) * rhs_ij;
  /frameworks/base/graphics/java/android/renderscript/
Matrix2f.java 141 float rhs_ij = rhs.get(i,j); local
142 ri0 += lhs.get(j,0) * rhs_ij;
143 ri1 += lhs.get(j,1) * rhs_ij;
Matrix3f.java 216 float rhs_ij = rhs.get(i,j); local
217 ri0 += lhs.get(j,0) * rhs_ij;
218 ri1 += lhs.get(j,1) * rhs_ij;
219 ri2 += lhs.get(j,2) * rhs_ij;
Matrix4f.java 205 float rhs_ij = rhs.get(i,j); local
206 ri0 += lhs.get(j,0) * rhs_ij;
207 ri1 += lhs.get(j,1) * rhs_ij;
208 ri2 += lhs.get(j,2) * rhs_ij;
209 ri3 += lhs.get(j,3) * rhs_ij;
  /frameworks/base/core/jni/android/opengl/
util.cpp 480 register const float rhs_ij = rhs[ I(i,j) ]; local
481 ri0 += lhs[ I(j,0) ] * rhs_ij;
482 ri1 += lhs[ I(j,1) ] * rhs_ij;
483 ri2 += lhs[ I(j,2) ] * rhs_ij;
484 ri3 += lhs[ I(j,3) ] * rhs_ij;
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 1055 register const float rhs_ij = rhs[ I(i,j) ]; local
1056 ri0 += m[ I(j,0) ] * rhs_ij;
1057 ri1 += m[ I(j,1) ] * rhs_ij;
1058 ri2 += m[ I(j,2) ] * rhs_ij;
1059 ri3 += m[ I(j,3) ] * rhs_ij;
    [all...]
  /gdk/samples/quake/jni/
gl_rmain.cpp 1055 register const float rhs_ij = rhs[ I(i,j) ]; local
1056 ri0 += m[ I(j,0) ] * rhs_ij;
1057 ri1 += m[ I(j,1) ] * rhs_ij;
1058 ri2 += m[ I(j,2) ] * rhs_ij;
1059 ri3 += m[ I(j,3) ] * rhs_ij;
    [all...]
  /frameworks/native/opengl/libagl/
matrix.cpp 262 register const float rhs_ij = rhs.m[ I(i,j) ]; local
263 ri0 += m[ I(j,0) ] * rhs_ij;
264 ri1 += m[ I(j,1) ] * rhs_ij;
265 ri2 += m[ I(j,2) ] * rhs_ij;
266 ri3 += m[ I(j,3) ] * rhs_ij;

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