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  /external/skia/third_party/glu/libtess/
normal.c 204 GLdouble *sUnit, *tUnit;
214 sUnit = tess->sUnit;
219 /* Choose the initial sUnit vector to be approximately perpendicular
224 sUnit[i] = 0;
225 sUnit[(i+1)%3] = S_UNIT_X;
226 sUnit[(i+2)%3] = S_UNIT_Y;
229 w = Dot( sUnit, norm );
230 sUnit[0] -= w * norm[0];
231 sUnit[1] -= w * norm[1]
    [all...]
tess.h 81 GLdouble sUnit[3]; /* unit vector in s-direction (debugging) */

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