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    Searched refs:setFallSpeed (Results 1 - 11 of 11) sorted by null

  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java 142 public void setFallSpeed(float fallSpeed) {
144 setFallSpeed(characterId, fallSpeed);
147 private native void setFallSpeed(long characterId, float fallSpeed);
304 setFallSpeed(capsule.readFloat("fallSpeed", 55.0f));
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java 134 public void setFallSpeed(float fallSpeed) {
136 character.setFallSpeed(fallSpeed);
283 setFallSpeed(capsule.readFloat("fallSpeed", 55.0f));
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestQ3.java 108 player.setFallSpeed(30);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloCollision.java 105 player.setFallSpeed(30);
HelloTerrainCollision.java 163 player.setFallSpeed(30);
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
CharacterControl.java 69 control.setFallSpeed(getFallSpeed());
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridSerializationTest.java 68 player3.setFallSpeed(10);
TerrainGridTest.java 129 player3.setFallSpeed(10);
TerrainGridTileLoaderTest.java 126 player3.setFallSpeed(10);
TerrainGridAlphaMapTest.java 179 player3.setFallSpeed(10);
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsCharacter.cpp 148 * Method: setFallSpeed
159 character->setFallSpeed(value);

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