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Searched
refs:setWalkDirection
(Results
1 - 12
of
12
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java
117
public void
setWalkDirection
(Vector3f vec) {
119
setWalkDirection
(characterId, vec);
122
private native void
setWalkDirection
(long characterId, Vector3f vec);
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java
113
public void
setWalkDirection
(Vector3f vec) {
115
character.
setWalkDirection
(Converter.convert(walkDirection, tempVec));
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestQ3.java
136
player.
setWalkDirection
(walkDirection);
TestPhysicsCharacter.java
153
physicsCharacter.
setWalkDirection
(walkDirection);
TestWalkingChar.java
358
character.
setWalkDirection
(walkDirection);
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloCollision.java
163
* The
setWalkDirection
() command is what lets a physics-controlled player walk.
175
player.
setWalkDirection
(walkDirection);
HelloTerrainCollision.java
208
* The
setWalkDirection
() command is what lets a physics-controlled player walk.
220
player.
setWalkDirection
(walkDirection);
/external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridSerializationTest.java
175
this.player3.
setWalkDirection
(this.walkDirection);
TerrainGridTest.java
235
this.player3.
setWalkDirection
(this.walkDirection);
TerrainGridTileLoaderTest.java
232
this.player3.
setWalkDirection
(this.walkDirection);
TerrainGridAlphaMapTest.java
324
this.player3.
setWalkDirection
(this.walkDirection);
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsCharacter.cpp
114
* Method:
setWalkDirection
127
character->
setWalkDirection
(vec);
Completed in 1057 milliseconds