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    Searched refs:setWalkDirection (Results 1 - 12 of 12) sorted by null

  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java 117 public void setWalkDirection(Vector3f vec) {
119 setWalkDirection(characterId, vec);
122 private native void setWalkDirection(long characterId, Vector3f vec);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java 113 public void setWalkDirection(Vector3f vec) {
115 character.setWalkDirection(Converter.convert(walkDirection, tempVec));
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestQ3.java 136 player.setWalkDirection(walkDirection);
TestPhysicsCharacter.java 153 physicsCharacter.setWalkDirection(walkDirection);
TestWalkingChar.java 358 character.setWalkDirection(walkDirection);
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloCollision.java 163 * The setWalkDirection() command is what lets a physics-controlled player walk.
175 player.setWalkDirection(walkDirection);
HelloTerrainCollision.java 208 * The setWalkDirection() command is what lets a physics-controlled player walk.
220 player.setWalkDirection(walkDirection);
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainGridSerializationTest.java 175 this.player3.setWalkDirection(this.walkDirection);
TerrainGridTest.java 235 this.player3.setWalkDirection(this.walkDirection);
TerrainGridTileLoaderTest.java 232 this.player3.setWalkDirection(this.walkDirection);
TerrainGridAlphaMapTest.java 324 this.player3.setWalkDirection(this.walkDirection);
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsCharacter.cpp 114 * Method: setWalkDirection
127 character->setWalkDirection(vec);

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