HomeSort by relevance Sort by last modified time
    Searched refs:shoot (Results 1 - 9 of 9) sorted by null

  /external/freetype/src/autofit/
afcjk.h 69 AF_WidthRec shoot; /* undershoot */ member in struct:AF_CJKBlueRec_
aflatin.h 90 AF_WidthRec shoot; member in struct:AF_LatinBlueRec_
aflatin2.c 365 blue_shoot = & blue->shoot.org;
391 FT_Pos shoot = *blue_shoot; local
392 FT_Bool over_ref = FT_BOOL( shoot > ref );
396 *blue_shoot = *blue_ref = ( shoot + ref ) / 2;
411 FT_TRACE5(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot ));
556 FT_Pos scaled = FT_MulFix( blue->shoot.org, scaler->y_scale );
612 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
613 blue->shoot.fit = blue->shoot.cur
    [all...]
afcjk.c 453 blue_shoot = & blue->shoot.org;
477 FT_Pos shoot = *blue_shoot; local
478 FT_Bool under_ref = FT_BOOL( shoot < ref );
482 *blue_shoot = *blue_ref = ( shoot + ref ) / 2;
491 FT_TRACE5(( "-- cjk %s bluezone ref = %ld shoot = %ld\n",
612 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
613 blue->shoot.fit = blue->shoot.cur;
617 dist = FT_MulFix( blue->ref.org - blue->shoot.org, scale )
    [all...]
aflatin.c 372 blue_shoot = &blue->shoot.org;
398 FT_Pos shoot = *blue_shoot; local
399 FT_Bool over_ref = FT_BOOL( shoot > ref );
404 *blue_shoot = ( shoot + ref ) / 2;
419 FT_TRACE5(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot ));
572 FT_Pos scaled = FT_MulFix( blue->shoot.org, scaler->y_scale );
632 blue->shoot.cur = FT_MulFix( blue->shoot.org, scale ) + delta;
633 blue->shoot.fit = blue->shoot.cur
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
LaunchProjectileComponent.java 259 public final void setShootSound(SoundSystem.Sound shoot) {
260 mShootSound = shoot;
NPCAnimationComponent.java 29 public static final int SHOOT = 4;
85 case SHOOT:
86 shoot(parentObject);
208 mCurrentAnimation = SHOOT;
238 mCurrentAnimation = SHOOT;
276 mCurrentAnimation = SHOOT;
284 protected void shoot(GameObject parentObject) { method in class:NPCAnimationComponent
GameObjectFactory.java     [all...]
  /external/quake/quake/src/WinQuake/
quake-rogue.spec.sh 85 Lightning Shooters - Well, they shoot lightning and can be directed at any
87 Lava Nail Shooters - Well, they shoot, you get the idea here!

Completed in 79 milliseconds