/external/jmonkeyengine/engine/src/android/jme3test/android/ |
TestSkyLoadingLagoon.java | 49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 58 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png"); 59 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png"); 60 Texture north = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_z.png"); 61 Texture south = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_z.png") 66 Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); local [all...] |
TestSkyLoadingPrimitives.java | 49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 57 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png"); 58 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png"); 59 Texture north = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_z.png"); 60 Texture south = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_z.png") 64 Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); local [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestSkyLoading.java | 48 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 49 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 50 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 51 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 52 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 53 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 55 Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); local 56 rootNode.attachChild(sky);
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
SkyFactory.java | 21 * be attached to the scene to display a sky image in the background. 28 * Creates a sky using the given texture (cubemap or spheremap). 31 * @param texture Texture to use for the sky 43 * @return A spatial representing the sky 50 * Creates a sky using the given texture (cubemap or spheremap). 53 * @param texture Texture to use for the sky 65 * @param sphereRadius If specified, this will be the sky sphere's radius. 67 * @return A spatial representing the sky 75 Geometry sky = new Geometry("Sky", sphereMesh) local 148 Geometry sky = new Geometry("Sky", sphereMesh); local [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestBloom.java | 115 // load sky 116 Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false); local 117 sky.setCullHint(Spatial.CullHint.Never); 118 rootNode.attachChild(sky);
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TestCrossHatch.java | 115 // load sky 116 Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false); local 117 sky.setCullHint(Spatial.CullHint.Never); 118 rootNode.attachChild(sky);
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TestPosterization.java | 115 // load sky 116 Spatial sky = SkyFactory.createSky(assetManager, "Textures/Sky/Bright/FullskiesBlueClear03.dds", false); local 117 sky.setCullHint(Spatial.CullHint.Never); 118 rootNode.attachChild(sky);
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TestDepthOfField.java | 68 Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false); local 69 sky.setLocalScale(350); 70 mainScene.attachChild(sky);
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestSpotLightTerrain.java | 205 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 206 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 207 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 208 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 209 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 210 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 212 Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); local 213 rootNode.attachChild(sky);
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestPostWater.java | 90 Spatial sky = SkyFactory.createSky(assetManager, "Scenes/Beach/FullskiesSunset0068.dds", false); local 91 sky.setLocalScale(350); 93 mainScene.attachChild(sky);
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestAdvanced.java | 257 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg"); 258 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg"); 259 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg"); 260 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg"); 261 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg"); 262 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg"); 264 Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down); local 265 rootNode.attachChild(sky);
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/external/skia/src/gpu/ |
GrMatrix.cpp | 88 void GrMatrix::setSkew(GrScalar skx, GrScalar sky) { 90 fM[3] = sky; fM[4] = GR_Scalar1; fM[5] = 0; 92 fTypeMask = (0 != skx || 0 != sky) ? kSkew_TypeBit : 0;
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/packages/wallpapers/Basic/src/com/android/wallpaper/grass/ |
GrassRS.java | 250 mScript.set_gTSky(loadTexture(R.drawable.sky));
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