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  /frameworks/native/opengl/libagl/
light.cpp 70 c->lighting.lights[i].spotDir.z = -0x10000;
539 mvui.point3(&mvui, &light.spotDir, reinterpret_cast<vec4_t const*>(params));
541 light.spotDir = *reinterpret_cast<vec4_t const*>(params);
543 vnorm3(light.normalizedSpotDir.v, light.spotDir.v);
context.h 292 vec4_t spotDir;

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