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    Searched refs:sqx (Results 1 - 2 of 2) sorted by null

  /development/tools/emulator/system/camera/
EmulatedFakeCameraDevice.cpp 296 int sqx = ((mCcounter * 3) & 255); local
297 if(sqx > 128) sqx = 255 - sqx;
301 drawSquare(sqx * sqsize / 32, sqy * sqsize / 32, (sqsize * 5) >> 1,
  /external/jmonkeyengine/engine/src/core/com/jme3/math/
Quaternion.java 296 float sqx = x * x; local
299 float unit = sqx + sqy + sqz + sqw; // if normalized is one, otherwise
311 angles[1] = FastMath.atan2(2 * y * w - 2 * x * z, sqx - sqy - sqz + sqw); // roll or heading
313 angles[0] = FastMath.atan2(2 * x * w - 2 * y * z, -sqx + sqy - sqz + sqw); // yaw or bank
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