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    Searched refs:stepHeight (Results 1 - 4 of 4) sorted by null

  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java 53 protected float stepHeight;
67 * @param stepHeight The quantization size for vertical movement
69 public PhysicsCharacter(CollisionShape shape, float stepHeight) {
74 this.stepHeight = stepHeight;
90 characterId = createCharacterObject(objectId, collisionShape.getObjectId(), stepHeight);
98 private native long createCharacterObject(long objectId, long shapeId, float stepHeight);
285 capsule.write(stepHeight, "stepHeight", 1.0f);
300 stepHeight = capsule.readFloat("stepHeight", 1.0f)
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java 58 protected float stepHeight;
76 * @param stepHeight The quantization size for vertical movement
78 public PhysicsCharacter(CollisionShape shape, float stepHeight) {
83 this.stepHeight = stepHeight;
95 character = new KinematicCharacterController(gObject, (ConvexShape) collisionShape.getCShape(), stepHeight);
263 capsule.write(stepHeight, "stepHeight", 1.0f);
278 stepHeight = capsule.readFloat("stepHeight", 1.0f)
    [all...]
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
CharacterControl.java 39 public CharacterControl(CollisionShape shape, float stepHeight) {
40 super(shape, stepHeight);
64 CharacterControl control = new CharacterControl(collisionShape, stepHeight);
  /external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsCharacter.cpp 81 (JNIEnv *env, jobject object, jlong objectId, jlong shapeId, jfloat stepHeight) {
90 btKinematicCharacterController* character = new btKinematicCharacterController(ghost, shape, stepHeight);

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