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Searched
refs:stepHeight
(Results
1 - 4
of
4
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsCharacter.java
53
protected float
stepHeight
;
67
* @param
stepHeight
The quantization size for vertical movement
69
public PhysicsCharacter(CollisionShape shape, float
stepHeight
) {
74
this.
stepHeight
=
stepHeight
;
90
characterId = createCharacterObject(objectId, collisionShape.getObjectId(),
stepHeight
);
98
private native long createCharacterObject(long objectId, long shapeId, float
stepHeight
);
285
capsule.write(
stepHeight
, "
stepHeight
", 1.0f);
300
stepHeight
= capsule.readFloat("stepHeight", 1.0f)
[
all
...]
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsCharacter.java
58
protected float
stepHeight
;
76
* @param
stepHeight
The quantization size for vertical movement
78
public PhysicsCharacter(CollisionShape shape, float
stepHeight
) {
83
this.
stepHeight
=
stepHeight
;
95
character = new KinematicCharacterController(gObject, (ConvexShape) collisionShape.getCShape(),
stepHeight
);
263
capsule.write(
stepHeight
, "
stepHeight
", 1.0f);
278
stepHeight
= capsule.readFloat("
stepHeight
", 1.0f)
[
all
...]
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
CharacterControl.java
39
public CharacterControl(CollisionShape shape, float
stepHeight
) {
40
super(shape,
stepHeight
);
64
CharacterControl control = new CharacterControl(collisionShape,
stepHeight
);
/external/jmonkeyengine/engine/src/bullet-native/
com_jme3_bullet_objects_PhysicsCharacter.cpp
81
(JNIEnv *env, jobject object, jlong objectId, jlong shapeId, jfloat
stepHeight
) {
90
btKinematicCharacterController* character = new btKinematicCharacterController(ghost, shape,
stepHeight
);
Completed in 4492 milliseconds