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  /system/core/libpixelflinger/codeflinger/
texturing.cpp 283 tmu.swrap = GGL_READ_NEEDS(T_S_WRAP, needs.t[i]);
346 if ((tmu.swrap == GGL_NEEDS_WRAP_11) &&
449 if ((tmu.swrap == GGL_NEEDS_WRAP_11) &&
503 wrapping(u, s.reg, width, tmu.swrap, FRAC_BITS);
527 if (tmu.swrap == GGL_NEEDS_WRAP_REPEAT) {
650 if ((tmu.swrap == GGL_NEEDS_WRAP_11) &&
    [all...]
GGLAssembler.h 307 int swrap; member in struct:android::GGLAssembler::texture_unit_t

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