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    Searched refs:tangents (Results 1 - 3 of 3) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/util/
TangentBinormalGenerator.java 164 VertexBuffer tangents = mesh.getBuffer(Type.Tangent); local
165 if (tangents != null) {
170 BufferUtils.clone(tangents.getData()));
176 tangents.setUsage(Usage.Stream);
186 throw new IllegalArgumentException("Can only generate tangents for "
435 FloatBuffer tangents = BufferUtils.createFloatBuffer(vertices.length * 4); local
472 "Angle between tangents exceeds tolerance "
587 tangents.put((i * 4), tangent.x);
588 tangents.put((i * 4) + 1, tangent.y);
589 tangents.put((i * 4) + 2, tangent.z)
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java 336 VertexBuffer tangents = getBuffer(Type.Tangent); local
337 if (tangents != null) {
342 BufferUtils.clone(tangents.getData()));
344 tangents.setUsage(Usage.Stream);
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/animation/
SkeletonControl.java 177 //reseting bind tangents if there is a bind tangent buffer
180 VertexBuffer tangents = mesh.getBuffer(Type.Tangent); local
181 FloatBuffer tb = (FloatBuffer) tangents.getData();
282 //if there are no tangents use the classic skinning
285 //if there are tangents use the skinning with tangents
391 * Specific method for skinning with tangents to avoid cluttering the classic skinning calculation with
392 * null checks that would slow down the process even if tangents don't have to be computed.
454 //tangents has their own index because of the 4 components

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