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    Searched refs:texCoords (Results 1 - 22 of 22) sorted by null

  /frameworks/base/libs/hwui/
Program.cpp 48 texCoords = bindAttrib("texCoords", kBindingTexCoords);
50 texCoords = -1;
180 if (texCoords >= 0 && !mHasSampler) {
Layer.h 80 texCoords.set(
233 Rect texCoords;
OpenGLRenderer.h 422 * @param texCoords The texture coordinates of each vertex
432 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
564 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
565 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
LayerRenderer.cpp 201 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
251 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
274 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
OpenGLRenderer.cpp 561 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
791 const Rect& texCoords = layer->texCoords;
792 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
793 texCoords.right, texCoords.bottom);
    [all...]
Program.h 350 * Name of the texCoords attribute if it exists, -1 otherwise.
352 int texCoords;
FontRenderer.cpp 854 caches.bindTexCoordsVertexPointer(force, caches.currentProgram->texCoords,
    [all...]
  /frameworks/native/services/surfaceflinger/
LayerBase.cpp 400 struct TexCoords {
414 TexCoords texCoords[4];
415 texCoords[0].u = left;
416 texCoords[0].v = top;
417 texCoords[1].u = left;
418 texCoords[1].v = bottom;
419 texCoords[2].u = right;
420 texCoords[2].v = bottom;
421 texCoords[3].u = right
    [all...]
SurfaceFlinger.cpp     [all...]
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 269 FloatBuffer texCoords = (FloatBuffer) quadModTC.getData();
279 texCoords.rewind();
280 texCoords.put(startX).put(startY);
281 texCoords.put(endX).put(startY);
282 texCoords.put(endX).put(endY);
283 texCoords.put(startX).put(endY);
284 texCoords.flip();
285 quadModTC.updateData(texCoords);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 89 const GLfloat texCoords[4][2] = {
104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 100 const GLfloat texCoords[4][2] = {
117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathProcessor.cpp 255 // texCoords may be null when the klm coordinates have not been
258 const LoopBlinnTextureCoords::Result* texCoords);
490 const LoopBlinnTextureCoords::Result* texCoords)
498 if (texCoords) {
501 texCoords->klmCoordinates[i].x(),
502 texCoords->klmCoordinates[i].y(),
503 texCoords->klmCoordinates[i].z());
569 LoopBlinnTextureCoords::Result texCoords =
571 if (texCoords.hasRenderingArtifact) {
579 if (!texCoords.isLineOrPoint)
    [all...]
  /frameworks/native/opengl/tests/filter/
filter.cpp 148 const GLfloat texCoords[4][2] = {
177 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 158 const GLfixed texCoords[] = {
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 239 const GLfixed texCoords[] = {
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 68 protected final ArrayList<Vector2f> texCoords = new ArrayList<Vector2f>();
164 texCoords.clear();
263 vx.vt = texCoords.get(vt - 1);
363 texCoords.add(readVector2());
  /frameworks/native/opengl/tests/gl_basic/
gl_basic.cpp 348 const GLfixed texCoords[] = {
358 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
MeshLoader.java 425 int texCoords = parseInt(attribs.getValue("texture_coords"), 0);
426 for (int i = 0; i < texCoords; i++) {
  /external/quake/quake/src/WinQuake/
gl_rmain.cpp 234 float texCoords[] = {
257 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
    [all...]
  /gdk/samples/quake/jni/
gl_rmain.cpp 234 float texCoords[] = {
257 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
    [all...]
  /external/skia/src/gpu/
GrContext.cpp     [all...]

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