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    Searched refs:texel (Results 1 - 8 of 8) sorted by null

  /external/mesa3d/src/pixelflinger2/
llvm_texture.cpp 29 // texture data is int pointer to surface (will cast to short for 16bpp), index is linear texel index,
33 Value * texel = NULL; local
37 texel = builder.CreateLoad(textureData, "texel");
41 texel = builder.CreateLoad(textureData, "texel");
42 texel = builder.CreateOr(texel, builder.getInt32(0xff000000));
47 texel = builder.CreateLoad(textureData, "texel565");
48 texel = builder.CreateZExt(texel, Type::getInt32Ty(builder.getContext()))
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  /system/core/libpixelflinger/codeflinger/
texturing.cpp 446 pixel_t& texel = parts.texel[i]; local
452 comment("fetch texel");
453 texel.setTo(regs.obtain(), &tmu.format);
454 load(txPtr, texel, WRITE_BACK);
513 // sample the texel center
526 // and compute offset to the next texel
611 texel.setTo(regs.obtain(), &tmu.format);
612 txPtr.setTo(texel.reg, tmu.bits);
619 // load texel
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GGLAssembler.h 299 pixel_t texel[GGL_TEXTURE_UNIT_COUNT]; member in struct:android::GGLAssembler::fragment_parts_t
356 const pixel_t& texel, int component);
360 const pixel_t& texel, int component);
364 const pixel_t& texel, int component, int tmu);
368 const pixel_t& texel, int component);
435 pixel_t& texel, const texture_unit_t& tmu,
440 pixel_t& texel, const texture_unit_t& tmu,
445 pixel_t& texel, const texture_unit_t& tmu,
450 pixel_t& texel, const texture_unit_t& tmu,
GGLAssembler.cpp 231 // texel generation
255 pixel = directTex ? parts.texel[directTex-1] : parts.iterated;
506 (parts.texel[i].component_size(component) < dst_size)) {
539 // we're here only if we fetched a texel
607 temp = component_t(parts.texel[i], component);
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  /frameworks/native/opengl/tests/finish/
finish.cpp 161 printf("512x512 (1x1 texel MODIFIED texture), 512x512 blit:\n");
178 int16_t texel = 0xF800;
180 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &texel);
209 printf("1x1 (1x1 texel MODIFIED texture), 512x512 blit:\n");
  /system/core/libpixelflinger/
scanline.cpp 657 pixel_t texel; local
708 tx.surface.read(&tx.surface, c, u, v, &texel);
755 texel.s[j] = texels[0].s[j];
756 if (!texel.s[j]) continue;
757 texel.s[j] += 8;
758 texel.c[j] = texels[0].c[j]*mm[0] +
768 uint32_t& Ct = texel.c[j];
770 uint8_t& st = texel.s[j];
771 uint32_t At = texel.c[0];
772 uint8_t sat = texel.s[0]
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  /external/mesa3d/docs/
MESA_texture_array.spec 74 2D textures. The per-fragment texel is selected by the R texture
263 "Various parameters control how the texel array is treated when
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  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]

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