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Searched
refs:touchingGround
(Results
1 - 11
of
11
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
CrusherAndouComponent.java
38
if (parentObject.
touchingGround
()) {
SimplePhysicsComponent.java
48
|| (parentObject.
touchingGround
() && velocityY < 0.0f)) {
AnimationComponent.java
134
final boolean
touchingGround
= parentObject.
touchingGround
();
215
if (
touchingGround
) {
261
if (
touchingGround
&& gameTime > mLandThumpDelay) {
SleeperComponent.java
85
if (parentObject.
touchingGround
() && parentObject.getVelocity().y < 0.0f) {
NPCAnimationComponent.java
124
if (!mFlying && !parentObject.
touchingGround
() && airTime > FALL_TIME_THRESHOLD) {
147
if (!mFlying && parentObject.
touchingGround
()) {
323
if (parentObject.
touchingGround
()) {
PatrolComponent.java
77
if ((mFlying || parentObject.
touchingGround
()) && parentObject.life > 0) {
161
final boolean goUp = (parentObject.
touchingGround
() && targetVelocityY < 0.0f)
192
} else if (!mFlying && !parentObject.
touchingGround
() && parentObject.life > 0) {
NPCComponent.java
127
&& parentObject.
touchingGround
()) {
307
if (!parentObject.
touchingGround
()) {
423
if (parentObject.
touchingGround
() && parentObject.getVelocity().y <= 0.0f) {
GameObject.java
120
public final boolean
touchingGround
() {
GhostComponent.java
115
&& parentObject.
touchingGround
()
PhysicsComponent.java
82
final boolean touchingFloor = parentObject.
touchingGround
();
PlayerComponent.java
219
mTouchingGround = parentObject.
touchingGround
();
Completed in 342 milliseconds