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  /external/replicaisland/src/com/replica/replicaisland/
CrusherAndouComponent.java 38 if (parentObject.touchingGround()) {
SimplePhysicsComponent.java 48 || (parentObject.touchingGround() && velocityY < 0.0f)) {
AnimationComponent.java 134 final boolean touchingGround = parentObject.touchingGround();
215 if (touchingGround) {
261 if (touchingGround && gameTime > mLandThumpDelay) {
SleeperComponent.java 85 if (parentObject.touchingGround() && parentObject.getVelocity().y < 0.0f) {
NPCAnimationComponent.java 124 if (!mFlying && !parentObject.touchingGround() && airTime > FALL_TIME_THRESHOLD) {
147 if (!mFlying && parentObject.touchingGround()) {
323 if (parentObject.touchingGround()) {
PatrolComponent.java 77 if ((mFlying || parentObject.touchingGround()) && parentObject.life > 0) {
161 final boolean goUp = (parentObject.touchingGround() && targetVelocityY < 0.0f)
192 } else if (!mFlying && !parentObject.touchingGround() && parentObject.life > 0) {
NPCComponent.java 127 && parentObject.touchingGround()) {
307 if (!parentObject.touchingGround()) {
423 if (parentObject.touchingGround() && parentObject.getVelocity().y <= 0.0f) {
GameObject.java 120 public final boolean touchingGround() {
GhostComponent.java 115 && parentObject.touchingGround()
PhysicsComponent.java 82 final boolean touchingFloor = parentObject.touchingGround();
PlayerComponent.java 219 mTouchingGround = parentObject.touchingGround();

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