/external/webkit/Source/WebKit/android/ |
RenderSkinMediaButton.h | 44 static void Draw(SkCanvas* , const IntRect& , int buttonType, bool translucent = false,
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RenderSkinMediaButton.cpp | 92 bool translucent, RenderObject* o, bool drawBackground) 117 if (translucent)
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/external/webkit/Source/WebCore/platform/android/ |
RenderThemeAndroid.cpp | 341 bool translucent = false; local 343 translucent = true; 346 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FULLSCREEN, translucent); 352 bool translucent = false; local 354 translucent = true; 357 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::MUTE, translucent); 363 bool translucent = false; local 365 translucent = true; 370 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PLAY, translucent); 372 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PAUSE, translucent); local 380 bool translucent = false; local 391 bool translucent = false; local 402 bool translucent = false; local 415 bool translucent = false; local 427 bool translucent = false; local 653 static const bool translucent = true; local 665 static const bool translucent = true; local [all...] |
/packages/apps/LegacyCamera/src/com/android/camera/panorama/ |
MosaicRendererSurfaceView.java | 50 public MosaicRendererSurfaceView(Context context, boolean translucent, 53 initialize(context, translucent, depth, stencil); 56 private void initialize(Context context, boolean translucent, int depth, int stencil) { 58 init(translucent, depth, stencil); 68 private void init(boolean translucent, int depth, int stencil) { 71 * If we want a translucent one, we should change the surface's 72 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces 75 if (translucent) { 76 this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil) [all...] |
/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/ |
GL2JNIView.java | 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 78 init(translucent, depth, stencil); 81 private void init(boolean translucent, int depth, int stencil) { 84 * If we want a translucent one, we should change the surface's 85 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces 88 if (translucent) { 89 this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 102 setEGLConfigChooser( translucent ?
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/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 72 setEGLConfigChooser( translucent ?
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 72 setEGLConfigChooser( translucent ?
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { 75 setEGLConfigChooser( translucent ?
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/frameworks/base/core/java/android/view/ |
HardwareRenderer.java | 495 * @param translucent True if the surface is translucent, false otherwise 499 static HardwareRenderer createGlRenderer(int glVersion, boolean translucent) { 502 return Gl20Renderer.create(translucent); 643 GlRenderer(int glVersion, boolean translucent) { 645 mTranslucent = translucent; [all...] |
GLES20Canvas.java | 87 GLES20Canvas(boolean translucent) { 88 this(false, translucent); 94 GLES20Canvas(int layer, boolean translucent) { 95 mOpaque = !translucent; 100 protected GLES20Canvas(boolean record, boolean translucent) { 101 mOpaque = !translucent; [all...] |
ViewRootImpl.java | 739 final boolean translucent = attrs.format != PixelFormat.OPAQUE; 740 mAttachInfo.mHardwareRenderer = HardwareRenderer.createGlRenderer(2, translucent); [all...] |
/frameworks/native/services/surfaceflinger/ |
SurfaceFlinger.cpp | 613 * Areas covered by a translucent surface are considered visible. 619 * visible regions above it (which includes the translucent areas). 626 const bool translucent = !layer->isOpaque(); local 632 if (translucent) { 638 if (s.alpha==255 && !translucent && [all...] |