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    Searched refs:translucent (Results 1 - 12 of 12) sorted by null

  /external/webkit/Source/WebKit/android/
RenderSkinMediaButton.h 44 static void Draw(SkCanvas* , const IntRect& , int buttonType, bool translucent = false,
RenderSkinMediaButton.cpp 92 bool translucent, RenderObject* o, bool drawBackground)
117 if (translucent)
  /external/webkit/Source/WebCore/platform/android/
RenderThemeAndroid.cpp 341 bool translucent = false; local
343 translucent = true;
346 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::FULLSCREEN, translucent);
352 bool translucent = false; local
354 translucent = true;
357 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::MUTE, translucent);
363 bool translucent = false; local
365 translucent = true;
370 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PLAY, translucent);
372 RenderSkinMediaButton::Draw(getCanvasFromInfo(paintInfo), rect, RenderSkinMediaButton::PAUSE, translucent); local
380 bool translucent = false; local
391 bool translucent = false; local
402 bool translucent = false; local
415 bool translucent = false; local
427 bool translucent = false; local
653 static const bool translucent = true; local
665 static const bool translucent = true; local
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  /packages/apps/LegacyCamera/src/com/android/camera/panorama/
MosaicRendererSurfaceView.java 50 public MosaicRendererSurfaceView(Context context, boolean translucent,
53 initialize(context, translucent, depth, stencil);
56 private void initialize(Context context, boolean translucent, int depth, int stencil) {
58 init(translucent, depth, stencil);
68 private void init(boolean translucent, int depth, int stencil) {
71 * If we want a translucent one, we should change the surface's
72 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
75 if (translucent) {
76 this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil)
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  /development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
GL2JNIView.java 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
78 init(translucent, depth, stencil);
81 private void init(boolean translucent, int depth, int stencil) {
84 * If we want a translucent one, we should change the surface's
85 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
88 if (translucent) {
89 this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
102 setEGLConfigChooser( translucent ?
  /frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
GL2JNIView.java 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
72 setEGLConfigChooser( translucent ?
  /frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
GLPerfView.java 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
72 setEGLConfigChooser( translucent ?
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
GLDualGL2View.java 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) {
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) {
75 setEGLConfigChooser( translucent ?
  /frameworks/base/core/java/android/view/
HardwareRenderer.java 495 * @param translucent True if the surface is translucent, false otherwise
499 static HardwareRenderer createGlRenderer(int glVersion, boolean translucent) {
502 return Gl20Renderer.create(translucent);
643 GlRenderer(int glVersion, boolean translucent) {
645 mTranslucent = translucent;
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GLES20Canvas.java 87 GLES20Canvas(boolean translucent) {
88 this(false, translucent);
94 GLES20Canvas(int layer, boolean translucent) {
95 mOpaque = !translucent;
100 protected GLES20Canvas(boolean record, boolean translucent) {
101 mOpaque = !translucent;
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ViewRootImpl.java 739 final boolean translucent = attrs.format != PixelFormat.OPAQUE;
740 mAttachInfo.mHardwareRenderer = HardwareRenderer.createGlRenderer(2, translucent);
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  /frameworks/native/services/surfaceflinger/
SurfaceFlinger.cpp 613 * Areas covered by a translucent surface are considered visible.
619 * visible regions above it (which includes the translucent areas).
626 const bool translucent = !layer->isOpaque(); local
632 if (translucent) {
638 if (s.alpha==255 && !translucent &&
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