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Searched
refs:ui8
(Results
1 - 7
of
7
) sorted by null
/external/valgrind/main/memcheck/tests/
origin4-many.c
47
int
ui8
= *p_ui8;
local
58
x += (ui1 +ui2 +ui3 +ui4 +ui5 +ui6 +ui7 +
ui8
== 0x12345678 ? P : 30);
67
y += (ui1 +ui2 +ui3 +ui4 +ui5 +ui6 +ui7 +
ui8
);
/external/chromium/base/win/
scoped_variant.h
95
void Set(uint8
ui8
);
scoped_variant.cc
126
void ScopedVariant::Set(uint8
ui8
) {
129
var_.bVal =
ui8
;
/external/llvm/include/llvm/Support/
DataTypes.h
150
# define UINT8_C(C) C##
ui8
DataTypes.h.cmake
152
# define UINT8_C(C) C##
ui8
DataTypes.h.in
149
# define UINT8_C(C) C##
ui8
/external/mesa3d/include/c99/
stdint.h
235
#define UINT8_C(val) val##
ui8
Completed in 393 milliseconds