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    Searched refs:ui8 (Results 1 - 7 of 7) sorted by null

  /external/valgrind/main/memcheck/tests/
origin4-many.c 47 int ui8 = *p_ui8; local
58 x += (ui1 +ui2 +ui3 +ui4 +ui5 +ui6 +ui7 +ui8 == 0x12345678 ? P : 30);
67 y += (ui1 +ui2 +ui3 +ui4 +ui5 +ui6 +ui7 +ui8);
  /external/chromium/base/win/
scoped_variant.h 95 void Set(uint8 ui8);
scoped_variant.cc 126 void ScopedVariant::Set(uint8 ui8) {
129 var_.bVal = ui8;
  /external/llvm/include/llvm/Support/
DataTypes.h 150 # define UINT8_C(C) C##ui8
DataTypes.h.cmake 152 # define UINT8_C(C) C##ui8
DataTypes.h.in 149 # define UINT8_C(C) C##ui8
  /external/mesa3d/include/c99/
stdint.h 235 #define UINT8_C(val) val##ui8

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