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    Searched refs:vRadius (Results 1 - 3 of 3) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Cylinder.java 272 Vector3f vRadius = vRadial.mult(radius);
274 Vector3f vMantle = vHeight.subtract(vRadius2.subtract(vRadius));
  /external/webkit/Source/WebCore/platform/graphics/cairo/
GraphicsContextCairo.cpp 412 float vRadius = h / 2;
422 cairo_arc_negative(cr, x + hRadius, (y + vRadius) * reverseScaleFactor, hRadius, -fa * M_PI/180, -falen * M_PI/180);
448 if (hRadius == vRadius)
451 distance = static_cast<int>((M_PI * sqrtf((hRadius * hRadius + vRadius * vRadius) / 2.0)) / 2.0);
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/cg/
GraphicsContextCG.cpp 335 float vRadius = h / 2;
340 CGContextAddArc(context, x + hRadius, (y + vRadius) * reverseScaleFactor, hRadius, start, end, true);
364 if (hRadius == vRadius)
367 distance = static_cast<int>((piFloat * sqrtf((hRadius * hRadius + vRadius * vRadius) / 2.0f)) / 2.0f);
    [all...]

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