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  /cts/tests/tests/opengl/libopengltest/
attach_shader_three.cpp 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
36 glAttachShader(program, vertexShader);
37 glAttachShader(program, vertexShader);
42 glDeleteShader(vertexShader);
attach_shader_one.cpp 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
45 glAttachShader(program, vertexShader);
59 glDeleteShader(vertexShader);
attach_shader_six.cpp 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
31 glAttachShader(program, vertexShader);
attach_shader_two.cpp 28 GLuint vertexShader = -99;
31 glAttachShader(program, vertexShader);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader)
54 m_program = createShaderProgram(vertexShader, fragmentShader);
81 unsigned vertexShader = loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
82 if (!vertexShader) {
89 GLC(m_context, m_context->deleteShader(vertexShader));
100 GLC(m_context, m_context->attachShader(programObject, vertexShader));
116 GLC(m_context, m_context->deleteShader(vertexShader));
ProgramBinding.h 42 bool init(const String& vertexShader, const String& fragmentShader);
57 template<class VertexShader, class FragmentShader>
72 const VertexShader& vertexShader() const { return m_vertexShader; }
77 VertexShader m_vertexShader;
RenderSurfaceChromium.cpp 122 shaderMatrixLocation = maskProgram->vertexShader().matrixLocation();
132 shaderMatrixLocation = program->vertexShader().matrixLocation();
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44 if (vertexShader == 0) {
54 GLES20.glAttachShader(program, vertexShader);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp 103 unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
104 if (!vertexShader)
112 context->attachShader(program, vertexShader);
119 context->deleteShader(vertexShader);
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCVideoLayerImpl.cpp 123 GLC(context, context->uniform1f(program->vertexShader().yWidthScaleFactorLocation(), yWidthScaleFactor));
124 GLC(context, context->uniform1f(program->vertexShader().uvWidthScaleFactorLocation(), uvWidthScaleFactor));
135 program->vertexShader().matrixLocation(),
152 GLC(context, context->uniform4f(program->vertexShader().texTransformLocation(), 0, 0, widthScaleFactor, 1));
158 program->vertexShader().matrixLocation(),
CCCanvasLayerImpl.cpp 64 program->vertexShader().matrixLocation(),
CCPluginLayerImpl.cpp 69 program->vertexShader().matrixLocation(),
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
85 if (!vertexShader) {
96 glAttachShader(program, vertexShader);
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h 100 , vertexShader(-1)
107 , vertexShader(vertex)
113 GLuint vertexShader;
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
114 if (vertexShader == 0) {
125 GLES20.glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
67 if (!vertexShader)
81 glAttachShader(program, vertexShader);
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
TechniqueDef.java 226 * @param vertexShader The name of the vertex shader
230 public void setShaderFile(String vertexShader, String fragmentShader, String shaderLanguage){
231 this.vertName = vertexShader;
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
163 if (vertexShader == 0) {
174 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/tests/media/src/android/media/cts/
VideoSurfaceView.java 274 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
275 if (vertexShader == 0) {
285 GLES20.glAttachShader(program, vertexShader);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
263 if (vertexShader == 0) {
273 GLES20.glAttachShader(program, vertexShader);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 241 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
242 if (vertexShader == 0) {
252 GLES20.glAttachShader(program, vertexShader);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
176 if (vertexShader == 0) {
187 GLES20.glAttachShader(program, vertexShader);

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