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Searched
refs:vertexShader
(Results
1 - 25
of
55
) sorted by null
1
2
3
/cts/tests/tests/opengl/libopengltest/
attach_shader_three.cpp
34
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, gVertexShader);
36
glAttachShader(program,
vertexShader
);
37
glAttachShader(program,
vertexShader
);
42
glDeleteShader(
vertexShader
);
attach_shader_one.cpp
41
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, gVertexShader);
45
glAttachShader(program,
vertexShader
);
59
glDeleteShader(
vertexShader
);
attach_shader_six.cpp
27
GLuint
vertexShader
= glCreateShader(GL_VERTEX_SHADER);
31
glAttachShader(program,
vertexShader
);
attach_shader_two.cpp
28
GLuint
vertexShader
= -99;
31
glAttachShader(program,
vertexShader
);
/external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp
52
bool ProgramBindingBase::init(const String&
vertexShader
, const String& fragmentShader)
54
m_program = createShaderProgram(
vertexShader
, fragmentShader);
81
unsigned
vertexShader
= loadShader(GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
82
if (!
vertexShader
) {
89
GLC(m_context, m_context->deleteShader(
vertexShader
));
100
GLC(m_context, m_context->attachShader(programObject,
vertexShader
));
116
GLC(m_context, m_context->deleteShader(
vertexShader
));
ProgramBinding.h
42
bool init(const String&
vertexShader
, const String& fragmentShader);
57
template<class
VertexShader
, class FragmentShader>
72
const
VertexShader
&
vertexShader
() const { return m_vertexShader; }
77
VertexShader
m_vertexShader;
RenderSurfaceChromium.cpp
122
shaderMatrixLocation = maskProgram->
vertexShader
().matrixLocation();
132
shaderMatrixLocation = program->
vertexShader
().matrixLocation();
/development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java
43
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
44
if (
vertexShader
== 0) {
54
GLES20.glAttachShader(program,
vertexShader
);
/external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp
103
unsigned
vertexShader
= loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource);
104
if (!
vertexShader
)
112
context->attachShader(program,
vertexShader
);
119
context->deleteShader(
vertexShader
);
/external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCVideoLayerImpl.cpp
123
GLC(context, context->uniform1f(program->
vertexShader
().yWidthScaleFactorLocation(), yWidthScaleFactor));
124
GLC(context, context->uniform1f(program->
vertexShader
().uvWidthScaleFactorLocation(), uvWidthScaleFactor));
135
program->
vertexShader
().matrixLocation(),
152
GLC(context, context->uniform4f(program->
vertexShader
().texTransformLocation(), 0, 0, widthScaleFactor, 1));
158
program->
vertexShader
().matrixLocation(),
CCCanvasLayerImpl.cpp
64
program->
vertexShader
().matrixLocation(),
CCPluginLayerImpl.cpp
69
program->
vertexShader
().matrixLocation(),
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp
84
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
85
if (!
vertexShader
) {
96
glAttachShader(program,
vertexShader
);
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h
100
,
vertexShader
(-1)
107
,
vertexShader
(vertex)
113
GLuint
vertexShader
;
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java
113
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
114
if (
vertexShader
== 0) {
125
GLES20.glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp
64
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
65
if (!
vertexShader
) {
76
glAttachShader(program,
vertexShader
);
/frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp
64
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
65
if (!
vertexShader
) {
76
glAttachShader(program,
vertexShader
);
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp
66
GLuint
vertexShader
= loadShader(GL_VERTEX_SHADER, pVertexSource);
67
if (!
vertexShader
)
81
glAttachShader(program,
vertexShader
);
/external/jmonkeyengine/engine/src/core/com/jme3/material/
TechniqueDef.java
226
* @param
vertexShader
The name of the vertex shader
230
public void setShaderFile(String
vertexShader
, String fragmentShader, String shaderLanguage){
231
this.vertName =
vertexShader
;
/cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java
162
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
163
if (
vertexShader
== 0) {
174
GLES20.glAttachShader(program,
vertexShader
);
/cts/tests/tests/media/src/android/media/cts/
VideoSurfaceView.java
274
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
275
if (
vertexShader
== 0) {
285
GLES20.glAttachShader(program,
vertexShader
);
/cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java
262
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
263
if (
vertexShader
== 0) {
273
GLES20.glAttachShader(program,
vertexShader
);
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java
241
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
242
if (
vertexShader
== 0) {
252
GLES20.glAttachShader(program,
vertexShader
);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java
175
int
vertexShader
= loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
176
if (
vertexShader
== 0) {
187
GLES20.glAttachShader(program,
vertexShader
);
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