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Searched
refs:weaponframe
(Results
1 - 11
of
11
) sorted by null
/external/quake/quake/src/QW/progs/
weapons.qc
879
self.
weaponframe
= 0;
885
self.
weaponframe
= 0;
892
self.
weaponframe
= 0;
899
self.
weaponframe
= 0;
906
self.
weaponframe
= 0;
913
self.
weaponframe
= 0;
920
self.
weaponframe
= 0;
927
self.
weaponframe
= 0;
934
self.
weaponframe
= 0;
progdefs.h
92
float
weaponframe
;
member in struct:__anon11723
/external/quake/quake/src/QW/server/
progdefs.h
111
float
weaponframe
;
member in struct:__anon11771
sv_ents.c
376
if (ent->v.
weaponframe
)
381
ent->v.
weaponframe
)
432
MSG_WriteByte (msg, ent->v.
weaponframe
);
/external/quake/quake/src/QW/client/
cl_pred.c
102
to->
weaponframe
= from->
weaponframe
;
client.h
43
int
weaponframe
;
member in struct:__anon11516
cl_cam.c
370
self->
weaponframe
= player->
weaponframe
;
cl_ents.c
720
state->
weaponframe
= MSG_ReadByte ();
722
state->
weaponframe
= 0;
view.c
945
view->frame = view_message->
weaponframe
;
/external/quake/quake/src/WinQuake/
sv_main.cpp
653
if (ent->u.v.
weaponframe
)
685
MSG_WriteByte (msg, (int) ent->u.v.
weaponframe
);
/gdk/samples/quake/jni/
sv_main.cpp
653
if (ent->u.v.
weaponframe
)
685
MSG_WriteByte (msg, (int) ent->u.v.
weaponframe
);
Completed in 488 milliseconds