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  /external/webkit/Source/WebCore/platform/graphics/openvg/
TiledImageOpenVG.h 51 void setTile(int xIndex, int yIndex, VGImage);
52 VGImage tile(int xIndex, int yIndex) const;
53 IntRect tileRect(int xIndex, int yIndex) const;
TiledImageOpenVG.cpp 83 void TiledImageOpenVG::setTile(int xIndex, int yIndex, VGImage image)
86 int i = (yIndex * m_numColumns) + xIndex;
112 VGImage TiledImageOpenVG::tile(int xIndex, int yIndex) const
115 int i = (yIndex * m_numColumns) + xIndex;
120 IntRect TiledImageOpenVG::tileRect(int xIndex, int yIndex) const
123 ASSERT((yIndex * m_numColumns) + xIndex < m_tiles.size());
126 int y = yIndex * m_maxTileSize.height();
PainterOpenVG.cpp 1079 for (int yIndex = drawnTiles.y(); yIndex < drawnTiles.bottom(); ++yIndex) {
1082 FloatRect tile(tiledImage->tileRect(xIndex, yIndex));
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  /external/webkit/Source/WebCore/platform/image-decoders/openvg/
ImageDecoderOpenVG.cpp 55 for (int yIndex = 0; yIndex < numRows; ++yIndex) {
57 IntRect tileRect = tiledImage->tileRect(xIndex, yIndex);
70 tiledImage->setTile(xIndex, yIndex, image);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
TilingData.cpp 146 int TilingData::tilePositionY(int yIndex) const
148 ASSERT(yIndex >= 0 && yIndex < numTilesY());
151 for (int i = 0; i < yIndex; i++)
174 int TilingData::tileSizeY(int yIndex) const
176 ASSERT(yIndex >= 0 && yIndex < numTilesY());
178 if (!yIndex && m_numTilesY == 1)
180 if (!yIndex && m_numTilesY > 1)
182 if (yIndex < numTilesY() - 1
    [all...]
TilingData.h 66 int tilePositionY(int yIndex) const;
68 int tileSizeY(int yIndex) const;
77 IntPoint textureOffset(int xIndex, int yIndex) const;
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/camera/formats/
CameraFormatsActivity.java 564 int yIndex = 0;
576 int yv = data[yIndex] & 0xFF;
583 yIndex += 1;
612 int yIndex = yStride * y;
629 int yv = data[yIndex] & 0xFF;
634 yIndex += 1;
644 int yIndex = 0;
650 int yv = data[yIndex] & 0xFF;
655 yIndex += 2;
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
NinePatchTexture.java 339 int yIndex = xIndex + 1;
341 xy[yIndex] = y[j];
343 uv[yIndex] = v[j];

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