/external/quake/quake/src/QW/client/ |
cl_tent.c | 357 float yaw, pitch; local 373 // calculate pitch and yaw 378 yaw = 0; 386 yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI); 387 if (yaw < 0) 388 yaw += 360; 407 ent->angles[1] = yaw;
|
view.c | 724 float yaw, pitch, move; local 728 yaw = r_refdef.viewangles[YAW]; 731 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; 732 if (yaw > 10) 733 yaw = 10; 734 if (yaw < -10) 735 yaw = -10 [all...] |
cl_cam.c | 60 float yaw, pitch; local 64 yaw = 0; 72 yaw = (int) (atan2(vec[1], vec[0]) * 180 / M_PI); 73 if (yaw < 0) 74 yaw += 360; 83 ang[1] = yaw; 458 cam_viewangles[YAW] = adjustang(cam_viewangles[YAW], vec2[YAW], cl_camera_maxyaw.value); 493 cam_viewangles[YAW] = adjustang(cam_viewangles[YAW], vec2[YAW], cl_camera_maxyaw.value) [all...] |
/external/quake/quake/src/QW/server/ |
sv_move.c | 233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) 238 ent->v.ideal_yaw = yaw; 241 yaw = yaw*M_PI*2 / 360; 242 move[0] = cos(yaw)*dist; 243 move[1] = sin(yaw)*dist; 249 delta = ent->v.angles[YAW] - ent->v.ideal_yaw;
|
pr_cmds.c | 341 float yaw; local 346 yaw = 0; 349 yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); 350 if (yaw < 0) 351 yaw += 360; 354 G_FLOAT(OFS_RETURN) = yaw; 369 float yaw, pitch; local 375 yaw = 0; 383 yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); 384 if (yaw < 0 973 float yaw, dist; local [all...] |
sv_ents.c | 115 int x, y, z, p, yaw; local 130 yaw = (int)(256*ent->v.angles[1]/360)&255; 137 bits[5] = yaw;
|
/external/quake/quake/src/WinQuake/ |
cl_tent.cpp | 332 float yaw, pitch;
local 349 // calculate pitch and yaw
354 yaw = 0;
362 yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
363 if (yaw < 0)
364 yaw += 360;
383 ent->angles[1] = yaw;
|
sv_move.cpp | 233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) 238 ent->u.v.ideal_yaw = yaw; 241 yaw = yaw*M_PI*2 / 360; 242 move[0] = cos(yaw)*dist; 243 move[1] = sin(yaw)*dist; 249 delta = ent->u.v.angles[YAW] - ent->u.v.ideal_yaw;
|
view.cpp | 707 float yaw, pitch, move; 711 yaw = r_refdef.viewangles[YAW]; 714 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; 715 if (yaw > 10) 716 yaw = 10; 717 if (yaw < -10) 718 yaw = -10 [all...] |
pr_cmds.cpp | 404 float yaw; local 409 yaw = 0; 412 yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); 413 if (yaw < 0) 414 yaw += 360; 417 G_FLOAT(OFS_RETURN) = yaw; 432 float yaw, pitch; local 438 yaw = 0; 446 yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); 447 if (yaw < 0 1149 float yaw, dist; local [all...] |
/gdk/samples/quake/jni/ |
cl_tent.cpp | 332 float yaw, pitch; local 349 // calculate pitch and yaw 354 yaw = 0; 362 yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI); 363 if (yaw < 0) 364 yaw += 360; 383 ent->angles[1] = yaw;
|
sv_move.cpp | 233 qboolean SV_StepDirection (edict_t *ent, float yaw, float dist) 238 ent->u.v.ideal_yaw = yaw; 241 yaw = yaw*M_PI*2 / 360; 242 move[0] = cos(yaw)*dist; 243 move[1] = sin(yaw)*dist; 249 delta = ent->u.v.angles[YAW] - ent->u.v.ideal_yaw;
|
view.cpp | 707 float yaw, pitch, move; 711 yaw = r_refdef.viewangles[YAW]; 714 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4; 715 if (yaw > 10) 716 yaw = 10; 717 if (yaw < -10) 718 yaw = -10 [all...] |
pr_cmds.cpp | 404 float yaw; local 409 yaw = 0; 412 yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); 413 if (yaw < 0) 414 yaw += 360; 417 G_FLOAT(OFS_RETURN) = yaw; 432 float yaw, pitch; local 438 yaw = 0; 446 yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI); 447 if (yaw < 0 1149 float yaw, dist; local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
Quaternion.java | 236 * angles (y,r,p). Note that we are applying in order: roll, pitch, yaw but
240 * @param yaw
241 * the Euler yaw of rotation (in radians). (aka Bank, often rot
250 public Quaternion fromAngles(float yaw, float roll, float pitch) {
259 angle = yaw * 0.5f;
280 * rotation angles (yaw,roll,pitch).<br/>
313 angles[0] = FastMath.atan2(2 * x * w - 2 * y * z, -sqx + sqy - sqz + sqw); // yaw or bank
[all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
Spatial.java | 986 * Rotates the spatial by the yaw, roll and pitch angles (in radians), 991 public Spatial rotate(float yaw, float roll, float pitch) { 994 q.fromAngles(yaw, roll, pitch); [all...] |