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  /sdk/ddms/libs/ddmuilib/src/com/android/ddmuilib/logcat/
LogCatPanel.java 736 // to be of the same height, thereby clipping any rows with multiple lines of text.
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  /frameworks/av/media/libstagefright/codecs/amrwbenc/src/
voAMRWBEnc.c 415 /* check resonance for pitch clipping algorithm */
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  /frameworks/base/core/java/android/widget/
Editor.java     [all...]
StackView.java     [all...]
  /external/aac/libAACenc/src/
psy_main.cpp     [all...]
  /external/chromium/chrome/browser/
aeropeek_manager.cc 526 // This rectangle is used for clipping the width and height of the bitmap and
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  /external/quake/quake/src/QW/progs/
items.qc 188 Sets the clipping size and plants the object on the floor
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  /external/quake/quake/src/QW/server/
pr_cmds.c 114 This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported.
  /external/skia/src/ports/
SkFontHost_win.cpp 620 // This test shows us clipping the tops of some of the CJK fonts unless we
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  /external/valgrind/main/coregrind/m_debuginfo/
readmacho.c 435 after clipping, have identical starts, ends, and names. So the
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  /external/webkit/Source/WebCore/plugins/
PluginView.cpp 130 // Start by clipping to our bounds.
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  /external/webkit/Source/WebKit/mac/WebView/
WebPDFView.mm     [all...]
  /frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
rate_control.cpp 619 /* if difference is too much, do clipping */
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  /frameworks/base/core/java/android/view/
GLES20Canvas.java 420 // Clipping
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  /frameworks/base/core/jni/
android_view_GLES20Canvas.cpp 254 // Clipping
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  /frameworks/base/docs/html/sdk/
OLD_RELEASENOTES.jd 352 <li>1017312: The emulator window size has been reduced slightly, to allow it to be fully visible on smaller screens. This causes a slight clipping of the HVGA emulator skin but does not affect its function.</li>
  /frameworks/base/docs/html/tools/sdk/
OLD_RELEASENOTES.jd 352 <li>1017312: The emulator window size has been reduced slightly, to allow it to be fully visible on smaller screens. This causes a slight clipping of the HVGA emulator skin but does not affect its function.</li>
  /frameworks/native/opengl/libagl/
matrix.cpp 142 // invalidate perspective (divide by W) and view volume clipping
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Blend.cpp 163 // Compute clipping for this frame's rect
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  /prebuilts/tools/common/jfreechart/
README.txt 595 axis. Added bar clipping to avoid PRExceptions in bar
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  /external/quake/quake/src/QW/dxsdk/sdk/inc/
ddraw.h     [all...]
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
DDRAW.H     [all...]
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp     [all...]
  /external/webkit/Source/WebCore/
ChangeLog-2009-06-16     [all...]
  /external/webkit/Source/WebCore/rendering/
RenderBox.cpp     [all...]

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