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  /external/chromium/build/
grit_action.gypi 11 # It would be really nice to do this with a rule instead of actions, but it
sanitize-mac-build-log.sed 27 # There's already a nice note for bindings, don't need the command line.
  /external/chromium/chrome/browser/ui/cocoa/location_bar/
image_decoration_unittest.mm 52 // TODO(shess): It would be nice to test mouse clicks and dragging,
  /external/chromium/testing/gmock/include/gmock/
gmock-generated-nice-strict.h.pump 3 $$ gmock-generated-nice-strict.h.
47 // write NiceMock<MockFoo>(5, "a") to construct a nice mock where
54 // mock method is defined in a base class of MockFoo, the "nice" or
144 // user errors of nesting nice and strict mocks. They do NOT catch
  /external/chromium/webkit/glue/
image_decoder.h 14 // Note to future: This class should be deleted. We should have our own nice
  /external/clang/test/FixIt/
typo-crash.cpp 14 // FIXME: It would be nice if we could get this correction right.
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
CartoonEdge.frag 43 // Filter out very small changes, in order to produce nice clean results.
CartoonEdge15.frag 45 // Filter out very small changes, in order to produce nice clean results.
  /external/kernel-headers/original/linux/
ioprio.h 45 * the cpu scheduler nice value to an io priority
kernel_stat.h 19 cputime64_t nice; member in struct:cpu_usage_stat
  /external/libpcap/
nlpid.h 40 * however we need it for generating nice
  /external/llvm/test/Linker/
2003-11-18-TypeResolution.ll 3 ; table class is DROPPING one of the values, instead of renaming it like a nice
  /external/markdown/docs/extensions/
HTML_Tidy.txt 26 may also transform poorly formed raw HTML into nice, valid HTML. Take these
  /external/valgrind/main/memcheck/tests/
big_blocks_freed_list.c 30 /* We should still have a nice error msg for the semi_big
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
video_decoder.h 19 DECODER_STATUS_GOOD, the others are just nice things to know.
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/
video_decoder.h 19 DECODER_STATUS_GOOD, the others are just nice things to know.
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/
video_decoder.h 19 DECODER_STATUS_GOOD, the others are just nice things to know.
  /dalvik/tests/020-string/src/
Main.java 27 String baseStr = "*** This is a very nice string!!!";
39 String testStr2 = "This is a very nice strinG";
  /dalvik/vm/os/
android.cpp 30 * Conversion map for "nice" values.
97 /* Get the priority (the "nice" value) of the current thread. The
  /external/antlr/antlr-3.4/runtime/ObjC/Framework/test/runtime/token/
ANTLRCommonTokenTest.m 56 STAssertEquals(token.type, (NSInteger)555, @"Token was not of type 555"); // Nice random type number
68 STAssertEquals(token.type, (NSInteger)555, @"Token was not of type 555"); // Nice random type number
  /external/chromium/chrome/common/extensions/docs/examples/api/idle/idle_simple/
history.html 17 * Convert a state and time into a nice styled chunk of HTML.
81 // Keep rendering results so we get a nice "seconds elapsed" view.
  /external/libvpx/examples/includes/geshi/geshi/
ocaml-brief.php 69 1 => 'color: #06c; font-weight: bold;' /* nice blue */
80 0 => 'color: #3cb371;' /* nice green */
  /frameworks/base/docs/html/guide/practices/
index.jd 42 href="http://android-developers.blogspot.com/2011/11/making-android-games-that-play-nice.html">
43 <h4>Making Android Games that Play Nice</h4>
  /build/core/
help.mk 41 @echo "I'm sure you're nice and all, but no thanks."
  /external/antlr/antlr-3.4/
antlrjar.xml 60 Unpack the binary dependencies so we have a nice

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