/gdk/samples/quake/jni/ |
client.h | 202 // to decay light values and smooth step ups
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/packages/apps/Contacts/src/com/android/contacts/group/ |
GroupBrowseListFragment.java | 268 true /* smooth scroll requested */);
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/external/jpeg/ |
cjpeg.c | 178 fprintf(stderr, " -smooth N Smooth dithered input (N=1..100 is strength)\n"); 398 } else if (keymatch(arg, "smooth", 2)) {
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change.log | 97 Fix bug in cjpeg's -smooth option: last one or two scanlines would be
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/external/qemu/distrib/jpeg-6b/ |
cjpeg.c | 178 fprintf(stderr, " -smooth N Smooth dithered input (N=1..100 is strength)\n"); 398 } else if (keymatch(arg, "smooth", 2)) {
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change.log | 97 Fix bug in cjpeg's -smooth option: last one or two scanlines would be
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/external/srec/srec/cfront/ |
sp_fft.c | 850 int place_sample_data(fft_info *fft, fftdata *seq, fftdata *smooth, int num) 859 ASSERT(smooth); 865 fft->real[ii] = (fftdata)(seq[ii] * smooth[ii]);
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/frameworks/native/opengl/libagl/ |
array.cpp | 1094 GLboolean smooth = GL_FALSE; local [all...] |
/external/svox/pico/lib/ |
picocep.c | [all...] |
/external/skia/src/gpu/gl/ |
GrGpuGL.cpp | 1849 bool smooth = this->willUseHWAALines(); local [all...] |
/frameworks/base/docs/html/about/versions/ |
jelly-bean.jd | 42 <li><a href="#performance">Fast, Smooth, Responsive</a></li> 223 <p>Extending vsync across the Android framework leads to a more consistent framerate and a smooth, steady UI. So that apps also benefit, Android 4.1 <strong>extends vsync timing</strong> to all drawing and animations initiated by apps. This lets them optimize operations on the UI thread and provides a stable timebase for synchronization.</p> 314 <li>Better HTML5 video user experience, including touch-to-play/pause and smooth transition from inline to full screen mode. </li>
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/development/samples/training/bitmapfun/src/com/example/android/bitmapfun/ui/ |
ImageGridFragment.java | 53 * asynchronously, keeping the UI nice and smooth and caching thumbnails for quick retrieval. The
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/device/samsung/crespo/sec_mm/sec_omx/sec_codecs/video/mfc_c110/include/ |
mfc_interface.h | 178 int in_RC_mb_smooth_disable; /* [IN] Disable adaptive rate control on smooth region */
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/external/iproute2/man/man8/ |
tc.8 | 67 be more than lowering the available bandwidth - it is also used to smooth out
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/ |
FaultHeightMap.java | 66 * creating a smooth ridge on the fault line.
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestAdvanced.java | 163 heightmap.smooth(0.9f, 1);
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/external/libvpx/examples/includes/geshi/geshi/ |
lscript.php | 195 'shear', 'skinpols', 'smooth', 'smoothcurves', 'smoothscale', 'smoothshift',
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/external/mesa3d/src/glsl/ |
ast.h | 337 unsigned smooth:1; member in struct:ast_type_qualifier::__anon9696::__anon9697
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/external/webrtc/src/modules/audio_processing/utility/ |
delay_estimator.c | 224 // |bit_counts| is constrained to [0, 32], meaning we can smooth with a
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/frameworks/base/docs/html/design/style/ |
iconography.jd | 161 <p>Pictographic, flat, not too detailed, with smooth curves or sharp shapes. If the graphic is thin,
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/hardware/ti/omap4xxx/camera/ |
CameraParameters.cpp | 57 const char CameraProperties::SMOOTH_ZOOM_SUPPORTED[] = "prop-smooth-zoom-supported";
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/hardware/ti/omap4xxx/camera/OMXCameraAdapter/ |
OMXFD.cpp | 33 // constants used for face smooth filtering
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/packages/apps/Nfc/src/com/android/nfc/ |
FireflyRenderer.java | 202 // buffers, and make sure the animation looks smooth from the start.
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/ |
fb.h | 210 #define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/ |
fb.h | 210 #define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
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