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  /gdk/samples/quake/jni/
client.h 202 // to decay light values and smooth step ups
  /packages/apps/Contacts/src/com/android/contacts/group/
GroupBrowseListFragment.java 268 true /* smooth scroll requested */);
  /external/jpeg/
cjpeg.c 178 fprintf(stderr, " -smooth N Smooth dithered input (N=1..100 is strength)\n");
398 } else if (keymatch(arg, "smooth", 2)) {
change.log 97 Fix bug in cjpeg's -smooth option: last one or two scanlines would be
  /external/qemu/distrib/jpeg-6b/
cjpeg.c 178 fprintf(stderr, " -smooth N Smooth dithered input (N=1..100 is strength)\n");
398 } else if (keymatch(arg, "smooth", 2)) {
change.log 97 Fix bug in cjpeg's -smooth option: last one or two scanlines would be
  /external/srec/srec/cfront/
sp_fft.c 850 int place_sample_data(fft_info *fft, fftdata *seq, fftdata *smooth, int num)
859 ASSERT(smooth);
865 fft->real[ii] = (fftdata)(seq[ii] * smooth[ii]);
  /frameworks/native/opengl/libagl/
array.cpp 1094 GLboolean smooth = GL_FALSE; local
    [all...]
  /external/svox/pico/lib/
picocep.c     [all...]
  /external/skia/src/gpu/gl/
GrGpuGL.cpp 1849 bool smooth = this->willUseHWAALines(); local
    [all...]
  /frameworks/base/docs/html/about/versions/
jelly-bean.jd 42 <li><a href="#performance">Fast, Smooth, Responsive</a></li>
223 <p>Extending vsync across the Android framework leads to a more consistent framerate and a smooth, steady UI. So that apps also benefit, Android 4.1 <strong>extends vsync timing</strong> to all drawing and animations initiated by apps. This lets them optimize operations on the UI thread and provides a stable timebase for synchronization.</p>
314 <li>Better HTML5 video user experience, including touch-to-play/pause and smooth transition from inline to full screen mode. </li>
  /development/samples/training/bitmapfun/src/com/example/android/bitmapfun/ui/
ImageGridFragment.java 53 * asynchronously, keeping the UI nice and smooth and caching thumbnails for quick retrieval. The
  /device/samsung/crespo/sec_mm/sec_omx/sec_codecs/video/mfc_c110/include/
mfc_interface.h 178 int in_RC_mb_smooth_disable; /* [IN] Disable adaptive rate control on smooth region */
  /external/iproute2/man/man8/
tc.8 67 be more than lowering the available bandwidth - it is also used to smooth out
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
FaultHeightMap.java 66 * creating a smooth ridge on the fault line.
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestAdvanced.java 163 heightmap.smooth(0.9f, 1);
  /external/libvpx/examples/includes/geshi/geshi/
lscript.php 195 'shear', 'skinpols', 'smooth', 'smoothcurves', 'smoothscale', 'smoothshift',
  /external/mesa3d/src/glsl/
ast.h 337 unsigned smooth:1; member in struct:ast_type_qualifier::__anon9696::__anon9697
  /external/webrtc/src/modules/audio_processing/utility/
delay_estimator.c 224 // |bit_counts| is constrained to [0, 32], meaning we can smooth with a
  /frameworks/base/docs/html/design/style/
iconography.jd 161 <p>Pictographic, flat, not too detailed, with smooth curves or sharp shapes. If the graphic is thin,
  /hardware/ti/omap4xxx/camera/
CameraParameters.cpp 57 const char CameraProperties::SMOOTH_ZOOM_SUPPORTED[] = "prop-smooth-zoom-supported";
  /hardware/ti/omap4xxx/camera/OMXCameraAdapter/
OMXFD.cpp 33 // constants used for face smooth filtering
  /packages/apps/Nfc/src/com/android/nfc/
FireflyRenderer.java 202 // buffers, and make sure the animation looks smooth from the start.
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
fb.h 210 #define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/
fb.h 210 #define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */

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