/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/ |
fb.h | 210 #define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
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/frameworks/base/core/java/android/hardware/ |
Camera.java | [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/input/ |
ChaseCamera.java | 446 //easy no smooth motion
619 * Enables smooth motion for this chase camera
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
Texture.java | 138 * interpolating the results. This results in a smooth degradation of 171 * seen during magnification, as there is now a smooth gradient of color
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/frameworks/base/core/jni/ |
android_hardware_Camera.cpp | 757 jniThrowRuntimeException(env, "start smooth zoom failed"); 768 jniThrowRuntimeException(env, "stop smooth zoom failed"); [all...] |
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_status_bar.jd | 105 backdrop</strong>, with alpha blending used for smooth edges and internal texture where 453 <tr><td><em>4.</em></td><td>Disabled detail:</td><td>grey gradient from palette<br>+ inner bevel: smooth | depth 1% | direction down | size 0px | angle 117° | <br>altitude 42° | highlight white 70% | no shadow</td></tr>
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/frameworks/native/opengl/libagl/ |
context.h | 159 GLboolean smooth; member in struct:android::gl::point_size_t 164 GLboolean smooth; member in struct:android::gl::line_width_t
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state.cpp | 147 c->point.smooth = enabled; 150 c->line.smooth = enabled;
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/packages/apps/Contacts/src/com/android/contacts/detail/ |
ContactDetailLayoutController.java | 455 mViewPager.setCurrentItem(0, false /* smooth transition */); 483 mViewPager.setCurrentItem(0, false /* smooth transition */);
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/packages/apps/VideoEditor/src/com/android/videoeditor/ |
VideoEditorActivity.java | 247 public void onRequestScrollBy(int scrollBy, boolean smooth) { 248 mTimelineScroller.appScrollBy(scrollBy, smooth); 252 public void onRequestMovePlayhead(long scrollToTime, boolean smooth) { [all...] |
/system/core/libpixelflinger/codeflinger/ |
texturing.cpp | 55 comment("compute initial iterated color (smooth and/or dither case)"); 90 if (mInfo[i].smooth) { 199 // (smooth and/or dithering case) 218 if (mInfo[component].smooth && mAA) { 219 // when using smooth shading AND anti-aliasing, we need to clamp [all...] |
GGLAssembler.cpp | 174 info.smooth = mSmooth && info.iterated; 216 // It would probaly be used only with smooth-alpha and no texture 521 need_extract |= mInfo[component].smooth; [all...] |
/external/freetype/src/pshinter/ |
pshalgo.c | 42 #define STRONGER /* slightly increase the contrast of smooth */ [all...] |
/external/mesa3d/src/glsl/ |
glsl_parser.ypp | 86 %token NOPERSPECTIVE FLAT SMOOTH 1074 SMOOTH 1077 $$.flags.q.smooth = 1; [all...] |
/cts/tests/tests/widget/src/android/widget/cts/ |
HorizontalScrollViewTest.java | 270 // smooth scroll
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ScrollViewTest.java | 290 // smooth scroll
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/development/samples/ApiDemos/src/com/example/android/apis/ |
Shakespeare.java | 140 "Grim-visaged war hath smooth'd his wrinkled front;" +
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/development/samples/ApiDemos/src/com/example/android/apis/view/ |
List6.java | 261 "Grim-visaged war hath smooth'd his wrinkled front;" +
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_index.html | 318 <dt><a href="ProgressBar2.html">2. Smooth</a></dt>
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/development/samples/Support13Demos/src/com/example/android/supportv13/ |
Shakespeare.java | 140 "Grim-visaged war hath smooth'd his wrinkled front;" +
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/development/samples/Support4Demos/src/com/example/android/supportv4/ |
Shakespeare.java | 140 "Grim-visaged war hath smooth'd his wrinkled front;" +
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/device/samsung/crespo/sec_mm/sec_omx/sec_codecs/video/mfc_c110/include/ |
SsbSipMfcApi.h | 214 int SmoothDisable; // [IN] Disable adaptive rate control on smooth region
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/external/libvpx/examples/includes/geshi/geshi/ |
scilab.php | 190 'sincd', 'sinh', 'sinhm', 'sinm', 'size', 'slash', 'sleep', 'sm2des', 'sm2ss', 'smooth', 'solve',
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/external/mesa3d/docs/ |
versions.html | 140 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 170 <li>view volume clipping of smooth shaded lines resulted in bad colors 444 <li>feedback triangle colors were wrong when using smooth shading 835 <li>fixed Loki's 3dfx smooth/flat shading bug in SoF [all...] |
/external/skia/src/core/ |
SkEdge.cpp | 162 // ... but small enough so that our curves still look smooth
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