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  /external/webkit/Source/WebKit/mac/WebView/
WebVideoFullscreenController.mm 559 // Save the current rect to ensure a smooth transition.
  /external/webkit/Source/WebKit/qt/tests/qwebview/
tst_qwebview.cpp 96 // default is only text antialiasing + smooth pixmap transform
  /external/webp/include/webp/
encode.h 69 int preprocessing; // preprocessing filter (0=none, 1=segment-smooth)
  /frameworks/av/camera/
CameraParameters.cpp 81 const char CameraParameters::KEY_SMOOTH_ZOOM_SUPPORTED[] = "smooth-zoom-supported";
  /frameworks/av/media/libstagefright/codecs/avc/enc/src/
avcenc_int.h 291 int Qdep; /* smooth Q adjustment */
  /frameworks/base/docs/html/training/displaying-bitmaps/
cache-bitmap.jd 280 You want to avoid having to process all your images again so the user has a smooth and fast
  /packages/apps/Contacts/src/com/android/contacts/list/
ContactBrowseListFragment.java 303 setSelectedContactUri(uri, true, false /* no smooth scroll */, true, false);
  /packages/apps/Nfc/src/com/android/nfc/
SendUi.java 139 // to make the finishing animation smooth.
  /system/core/libpixelflinger/codeflinger/
GGLAssembler.h 330 bool smooth : 1; member in struct:android::GGLAssembler::component_info_t
  /external/freetype/include/freetype/
ftimage.h 423 /* rule (only works with the smooth rasterizer). */
464 /* and @FT_OUTLINE_INCLUDE_STUBS are ignored by the smooth */
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  /external/skia/src/gpu/
GrDrawTarget.cpp     [all...]
  /frameworks/av/include/camera/
CameraParameters.h 408 // Whether if smooth zoom is supported. Smooth zoom is supported if the
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  /frameworks/base/core/java/android/webkit/
WebSettings.java 302 * Sets whether the WebView will enable smooth transition while panning or
313 * Gets whether the WebView enables smooth transition while panning or
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ZoomManager.java 203 * True if we have a touch panel capable of detecting smooth pan/scale at the same time
504 // to make the animation smooth.
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  /frameworks/base/docs/html/training/
training_toc.cs 274 <li><a href="<?cs var:toroot ?>training/improving-layouts/smooth-scrolling.html">
275 <span class="en">Making ListView Scrolling Smooth</span>
  /external/aac/libAACdec/src/
conceal.cpp 972 /* attenuate signal to get a smooth fade-in */
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  /frameworks/av/media/libstagefright/codecs/amrnb/dec/src/
c_g_aver.cpp 280 * smooth in background noise for modes 5.15, 5.9 and 6.7 *
494 * smooth in background noise for modes 5.15, 5.9 and 6.7 *
  /external/chromium/base/
file_path.h 296 // useful to smooth porting that old code to the FilePath API.
  /external/chromium/chrome/browser/chromeos/login/
wizard_controller.cc 69 // Interval in ms which is used for smooth screen showing.
  /external/chromium/chrome/browser/chromeos/notifications/
notification_panel.cc 72 // scrolling not smooth.
  /external/clang/lib/Frontend/
InitPreprocessor.cpp 219 /// \brief Add definitions required for a smooth interaction between
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java 222 //but to allow smooth transition, we blend this transformation with the saved position of the ragdoll
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  /external/jmonkeyengine/engine/src/core-data/Interface/Fonts/
Console.fnt 1 info face="Lucida Console" size=11 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1 outline=0
  /external/mesa3d/docs/
VERSIONS 101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
125 - view volume clipping of smooth shaded lines resulted in bad colors
351 - feedback triangle colors were wrong when using smooth shading
684 - fixed Loki's 3dfx smooth/flat shading bug in SoF
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  /external/opencv/cvaux/src/
cvbgfg_acmmm2003.cpp 428 // Smooth foreground map:

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