/external/webkit/Source/WebKit/mac/WebView/ |
WebVideoFullscreenController.mm | 559 // Save the current rect to ensure a smooth transition.
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/external/webkit/Source/WebKit/qt/tests/qwebview/ |
tst_qwebview.cpp | 96 // default is only text antialiasing + smooth pixmap transform
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/external/webp/include/webp/ |
encode.h | 69 int preprocessing; // preprocessing filter (0=none, 1=segment-smooth)
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/frameworks/av/camera/ |
CameraParameters.cpp | 81 const char CameraParameters::KEY_SMOOTH_ZOOM_SUPPORTED[] = "smooth-zoom-supported";
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/frameworks/av/media/libstagefright/codecs/avc/enc/src/ |
avcenc_int.h | 291 int Qdep; /* smooth Q adjustment */
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
cache-bitmap.jd | 280 You want to avoid having to process all your images again so the user has a smooth and fast
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/packages/apps/Contacts/src/com/android/contacts/list/ |
ContactBrowseListFragment.java | 303 setSelectedContactUri(uri, true, false /* no smooth scroll */, true, false);
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/packages/apps/Nfc/src/com/android/nfc/ |
SendUi.java | 139 // to make the finishing animation smooth.
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/system/core/libpixelflinger/codeflinger/ |
GGLAssembler.h | 330 bool smooth : 1; member in struct:android::GGLAssembler::component_info_t
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/external/freetype/include/freetype/ |
ftimage.h | 423 /* rule (only works with the smooth rasterizer). */ 464 /* and @FT_OUTLINE_INCLUDE_STUBS are ignored by the smooth */ [all...] |
/external/skia/src/gpu/ |
GrDrawTarget.cpp | [all...] |
/frameworks/av/include/camera/ |
CameraParameters.h | 408 // Whether if smooth zoom is supported. Smooth zoom is supported if the [all...] |
/frameworks/base/core/java/android/webkit/ |
WebSettings.java | 302 * Sets whether the WebView will enable smooth transition while panning or 313 * Gets whether the WebView enables smooth transition while panning or [all...] |
ZoomManager.java | 203 * True if we have a touch panel capable of detecting smooth pan/scale at the same time 504 // to make the animation smooth. [all...] |
/frameworks/base/docs/html/training/ |
training_toc.cs | 274 <li><a href="<?cs var:toroot ?>training/improving-layouts/smooth-scrolling.html"> 275 <span class="en">Making ListView Scrolling Smooth</span>
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/external/aac/libAACdec/src/ |
conceal.cpp | 972 /* attenuate signal to get a smooth fade-in */ [all...] |
/frameworks/av/media/libstagefright/codecs/amrnb/dec/src/ |
c_g_aver.cpp | 280 * smooth in background noise for modes 5.15, 5.9 and 6.7 * 494 * smooth in background noise for modes 5.15, 5.9 and 6.7 *
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/external/chromium/base/ |
file_path.h | 296 // useful to smooth porting that old code to the FilePath API.
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/external/chromium/chrome/browser/chromeos/login/ |
wizard_controller.cc | 69 // Interval in ms which is used for smooth screen showing.
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/external/chromium/chrome/browser/chromeos/notifications/ |
notification_panel.cc | 72 // scrolling not smooth.
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/external/clang/lib/Frontend/ |
InitPreprocessor.cpp | 219 /// \brief Add definitions required for a smooth interaction between
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
KinematicRagdollControl.java | 222 //but to allow smooth transition, we blend this transformation with the saved position of the ragdoll [all...] |
/external/jmonkeyengine/engine/src/core-data/Interface/Fonts/ |
Console.fnt | 1 info face="Lucida Console" size=11 bold=0 italic=0 charset="" unicode=1 stretchH=100 smooth=1 aa=1 padding=0,0,0,0 spacing=1,1 outline=0
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/external/mesa3d/docs/ |
VERSIONS | 101 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 125 - view volume clipping of smooth shaded lines resulted in bad colors 351 - feedback triangle colors were wrong when using smooth shading 684 - fixed Loki's 3dfx smooth/flat shading bug in SoF [all...] |
/external/opencv/cvaux/src/ |
cvbgfg_acmmm2003.cpp | 428 // Smooth foreground map:
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