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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
FXAA.vert 6 attribute vec4 inPosition;
10 varying vec4 posPos;
13 gl_Position = inPosition * 2.0 - 1.0; //vec4(pos, 0.0, 1.0);
Posterization15.frag 11 vec4 texVal = getColor(m_Texture, texCoord);
13 texVal = pow(texVal, vec4(m_Gamma));
17 texVal = pow(texVal, vec4(1.0/m_Gamma));
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
Terrain.vert 10 varying vec4 vVertex;
15 gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
19 vVertex = vec4(inPosition,0.0);
  /external/mesa3d/src/glsl/builtins/ir/
abs 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 abs (var_ref arg0)))))
ceil 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 ceil (var_ref arg0)))))
cos 17 (signature vec4
19 (declare (in) vec4 angle))
20 ((return (expression vec4 cos (var_ref angle)))))
dFdx 17 (signature vec4
19 (declare (in) vec4 p))
20 ((return (expression vec4 dFdx (var_ref p)))))
dFdy 17 (signature vec4
19 (declare (in) vec4 p))
20 ((return (expression vec4 dFdy (var_ref p)))))
degrees 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))
exp 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 exp (var_ref arg0)))))
exp2 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 exp2 (var_ref arg0)))))
floor 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 floor (var_ref arg0)))))
fract 17 (signature vec4
19 (declare (in) vec4 x))
20 ((return (expression vec4 fract (var_ref x)))))
inversesqrt 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 rsq (var_ref arg0)))))
log 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 log (var_ref arg0)))))
log2 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 log2 (var_ref arg0)))))
radians 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))
round 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 round_even (var_ref arg0)))))
roundEven 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 round_even (var_ref arg0)))))
sqrt 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 sqrt (var_ref arg0)))))
trunc 17 (signature vec4
19 (declare (in) vec4 arg0))
20 ((return (expression vec4 trunc (var_ref arg0)))))
asin 74 (signature vec4
76 (declare (in) vec4 x))
77 ((return (expression vec4 *
78 (expression vec4 sign (var_ref x))
79 (expression vec4 -
83 (expression vec4 *
84 (expression vec4 sqrt
85 (expression vec4 -
87 (expression vec4 abs (var_ref x))))
88 (expression vec4
    [all...]
  /external/mesa3d/src/glsl/
builtin_variables.h 34 { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" },
39 { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" },
41 { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" },
53 { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" },
54 { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" },
59 { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" },
61 { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" },
62 { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" },
63 { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" },
64 { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" }
    [all...]
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
SimpleTextured.frag 9 //vec4 color = texture2D(m_ColorMap, texCoord);
11 //gl_FragColor = vec4(color.a);
18 gl_FragColor = vec4(newNorm, 1.0);
20 gl_FragColor = vec4(texture2D(m_ColorMap, texCoord).a);
25 gl_FragColor = vec4(normalize(gl_FragColor.xyz), gl_FragColor.a);
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
MultiSample.glsllib 20 vec4 textureFetch(in sampler2DMS tex,in vec2 texC, in int numSamples){
22 vec4 color = vec4(0.0);
29 vec4 fetchTextureSample(in sampler2DMS tex,in vec2 texC,in int sample){
34 vec4 getColor(in sampler2DMS tex, in vec2 texC){
38 vec4 getColorSingle(in sampler2DMS tex, in vec2 texC){
43 vec4 getDepth(in sampler2DMS tex,in vec2 texC){
48 vec4 fetchTextureSample(in sampler2D tex,in vec2 texC,in int sample){
52 vec4 getColor(in sampler2D tex, in vec2 texC){
56 vec4 getColorSingle(in sampler2D tex, in vec2 texC)
    [all...]

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