/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
FXAA.vert | 6 attribute vec4 inPosition;
10 varying vec4 posPos;
13 gl_Position = inPosition * 2.0 - 1.0; //vec4(pos, 0.0, 1.0);
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Posterization15.frag | 11 vec4 texVal = getColor(m_Texture, texCoord);
13 texVal = pow(texVal, vec4(m_Gamma));
17 texVal = pow(texVal, vec4(1.0/m_Gamma));
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
Terrain.vert | 10 varying vec4 vVertex;
15 gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
19 vVertex = vec4(inPosition,0.0);
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/external/mesa3d/src/glsl/builtins/ir/ |
abs | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 abs (var_ref arg0)))))
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ceil | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 ceil (var_ref arg0)))))
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cos | 17 (signature vec4 19 (declare (in) vec4 angle)) 20 ((return (expression vec4 cos (var_ref angle)))))
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dFdx | 17 (signature vec4 19 (declare (in) vec4 p)) 20 ((return (expression vec4 dFdx (var_ref p)))))
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dFdy | 17 (signature vec4 19 (declare (in) vec4 p)) 20 ((return (expression vec4 dFdy (var_ref p)))))
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degrees | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))
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exp | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 exp (var_ref arg0)))))
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exp2 | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 exp2 (var_ref arg0)))))
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floor | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 floor (var_ref arg0)))))
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fract | 17 (signature vec4 19 (declare (in) vec4 x)) 20 ((return (expression vec4 fract (var_ref x)))))
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inversesqrt | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 rsq (var_ref arg0)))))
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log | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 log (var_ref arg0)))))
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log2 | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 log2 (var_ref arg0)))))
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radians | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))
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round | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 round_even (var_ref arg0)))))
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roundEven | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 round_even (var_ref arg0)))))
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sqrt | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 sqrt (var_ref arg0)))))
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trunc | 17 (signature vec4 19 (declare (in) vec4 arg0)) 20 ((return (expression vec4 trunc (var_ref arg0)))))
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asin | 74 (signature vec4 76 (declare (in) vec4 x)) 77 ((return (expression vec4 * 78 (expression vec4 sign (var_ref x)) 79 (expression vec4 - 83 (expression vec4 * 84 (expression vec4 sqrt 85 (expression vec4 - 87 (expression vec4 abs (var_ref x)))) 88 (expression vec4 [all...] |
/external/mesa3d/src/glsl/ |
builtin_variables.h | 34 { ir_var_out, VERT_RESULT_HPOS, "vec4", "gl_Position" }, 39 { ir_var_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" }, 41 { ir_var_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" }, 53 { ir_var_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" }, 54 { ir_var_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" }, 59 { ir_var_in, VERT_ATTRIB_POS, "vec4", "gl_Vertex" }, 61 { ir_var_in, VERT_ATTRIB_COLOR0, "vec4", "gl_Color" }, 62 { ir_var_in, VERT_ATTRIB_COLOR1, "vec4", "gl_SecondaryColor" }, 63 { ir_var_in, VERT_ATTRIB_TEX0, "vec4", "gl_MultiTexCoord0" }, 64 { ir_var_in, VERT_ATTRIB_TEX1, "vec4", "gl_MultiTexCoord1" } [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/ |
SimpleTextured.frag | 9 //vec4 color = texture2D(m_ColorMap, texCoord);
11 //gl_FragColor = vec4(color.a);
18 gl_FragColor = vec4(newNorm, 1.0);
20 gl_FragColor = vec4(texture2D(m_ColorMap, texCoord).a);
25 gl_FragColor = vec4(normalize(gl_FragColor.xyz), gl_FragColor.a);
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
MultiSample.glsllib | 20 vec4 textureFetch(in sampler2DMS tex,in vec2 texC, in int numSamples){ 22 vec4 color = vec4(0.0); 29 vec4 fetchTextureSample(in sampler2DMS tex,in vec2 texC,in int sample){ 34 vec4 getColor(in sampler2DMS tex, in vec2 texC){ 38 vec4 getColorSingle(in sampler2DMS tex, in vec2 texC){ 43 vec4 getDepth(in sampler2DMS tex,in vec2 texC){ 48 vec4 fetchTextureSample(in sampler2D tex,in vec2 texC,in int sample){ 52 vec4 getColor(in sampler2D tex, in vec2 texC){ 56 vec4 getColorSingle(in sampler2D tex, in vec2 texC) [all...] |