/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DTYPES.H | 168 * Vertex data types supported in an ExecuteBuffer.
212 D3DCOLOR color; /* Vertex color */
216 D3DCOLOR specular; /* Specular component of vertex */
247 D3DCOLOR color; /* Vertex color */
251 D3DCOLOR specular; /* Specular component of vertex */
513 * vertex data.
785 WORD wStart; /* Index to first vertex in source */
786 WORD wDest; /* Index to first vertex in local buffer */
828 * Primitive structures and related defines. Vertex offsets are to types
837 WORD v1; /* Vertex indices */ [all...] |
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/ |
VertexDataManager.cpp | 71 ERR("Failed to map vertex buffer."); 190 // Perform the vertex data translations 202 ERR("An enabled vertex array has no buffer and no pointer."); 272 // Mapping from OpenGL-ES vertex attrib type to D3D decl type: 306 // D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type. 329 // VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination. 356 // VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums). 422 // and the D3DDECLTYPE member needed for the vertex declaration in declflag. 549 ERR("Out of memory allocating a vertex buffer of size %lu.", size) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
CubeMapActivity.java | 221 * This grid class is customized for the vertex data required for this 224 * The vertex and index data are held in VBO objects because on most 225 * GPUs VBO objects are the fastest way of rendering static vertex 231 // Size of vertex data elements in bytes: 235 // Vertex structure: 245 // These buffers are used to hold the vertex and index data while 338 // Generate a the vertex and element buffer IDs 345 // Upload the vertex data
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
TextureRenderer.java | 120 // Set the vertex attributes 127 GLToolbox.checkGlError("vertex attribute setup");
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/mesh/ |
IndexBuffer.java | 66 * Returns the vertex index for the given index in the index buffer. 74 * Puts the vertex index at the index buffer's index.
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/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
Lighting.j3md | 5 // Compute vertex lighting in the shader
37 // Use vertex color as an additional diffuse color.
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/external/mesa3d/docs/ |
envvars.html | 25 <li>MESA_TNL_PROG - if set, implement conventional vertex transformation 26 operations with vertex programs (intended for developers only).
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relnotes-7.0.3.html | 44 <li>Fixed GLX indirect vertex array rendering bug (14197) 54 <li>Comments at the end of ARB vertex/fragment programs crashed the parser
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relnotes-7.7.1.html | 55 <li>Fixed broken glPush/PopClientAttrib() for vertex arrays in GLX code.
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shading.html | 49 <li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms 50 the vertex position with ftransform() and passes through the color and 166 Here's an example of using the compiler to compile a vertex shader and 197 The final vertex and fragment programs may be interpreted in software
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versions.html | 188 <li>Faster vertex transformation 280 <li>vertex array extension 462 <li>faster vertex transformation, clip testing, lighting 560 <li>added Intel X86 assembly language vertex transformation code 687 <li>interleaved vertex array texture coordinates were broken 721 <li>newly optimized vertex transformation code 819 <li>several vertex array bug fixes [all...] |
/external/mesa3d/src/mesa/program/ |
prog_parameter.h | 69 // since there are no predefined vertex attribs in es20 70 // for varyings BindLocation is vertex output location
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prog_statevars.h | 39 * Used for describing GL state referenced from inside ARB vertex and 106 STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
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/external/skia/src/gpu/ |
GrGpu.h | 135 * Creates a vertex buffer. 137 * @param size size in bytes of the vertex buffer 142 * @return The vertex buffer if successful, otherwise NULL. 168 * Returns a vertex buffer with four position-only vertices [(0,0), (1,0), 170 * @ return unit square vertex buffer 451 // called to program the vertex data, indexCount will be 0 if drawing non- 496 // counts number of uses of vertex/index pool in the geometry stack 533 // readies the pools to provide vertex/index data.
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GrGeometryBuffer.h | 18 * Parent class for vertex and index buffers
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/external/skia/third_party/glu/libtess/ |
sweep.h | 63 * sweep line crosses each vertex, we update the affected regions. 77 * we process a "right vertex" (one without
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 131 // Load the vertex position 142 // pass matrix information to the vertex shader
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
WarpRenderer.cpp | 131 // Load the vertex position 142 // pass matrix information to the vertex shader
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/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/strip/ |
Stripifier.java | 289 // Returns vertex of the input face which is "next" in the input index list
430 // Returns the vertex unique to faceB
458 static void getSharedVertices(FaceInfo faceA, FaceInfo faceB, int[] vertex) {
459 vertex[0] = -1;
460 vertex[1] = -1;
465 if (vertex[0] == -1)
466 vertex[0] = facev0;
468 vertex[1] = facev0;
476 if (vertex[0] == -1)
477 vertex[0] = facev1; [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/ |
EmitterMeshConvexHullShape.java | 23 * Constructor. It stores a copy of vertex list of all meshes.
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/external/quake/tools/ |
dumpms2.py | 41 # Seek ahead and read the vertex order information
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
GeometryBinding.h | 50 // All layer shaders share the same attribute locations for the vertex
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/frameworks/base/libs/hwui/ |
Program.h | 92 * determine the generation of both the vertex and fragment shaders. 279 * A program holds a vertex and a fragment shader. It offers several utility 290 * Creates a new program with the specified vertex and fragment 293 Program(const ProgramDescription& description, const char* vertex, const char* fragment);
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
mesh_test.rs | 49 // Default vertex shader
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Context.h | 36 // GLES allows a vertex shader attribute to be in location 0 and have a
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