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Searched
refs:GameObject
(Results
26 - 45
of
45
) sorted by null
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/external/replicaisland/src/com/replica/replicaisland/
LaunchProjectileComponent.java
19
import com.replica.replicaisland.
GameObject
.ActionType;
33
private
GameObject
.ActionType mRequiredAction;
88
GameObject
parentObject = (
GameObject
) parent;
129
private void launch(
GameObject
parentObject) {
148
GameObject
object = factory.spawn(mObjectTypeToSpawn, x, y, flip);
211
public final void setRequiredAction(
GameObject
.ActionType requiredAction) {
HitReactionComponent.java
20
import com.replica.replicaisland.
GameObject
.ActionType;
21
import com.replica.replicaisland.
GameObject
.Team;
101
public void hitVictim(
GameObject
parent,
GameObject
victim, int hitType,
137
GameObject
object = factory.spawn(mSpawnOnDealHitObjectType, x,
149
public boolean receivedHit(
GameObject
parent,
GameObject
attacker, int hitType) {
247
GameObject
parentObject = (
GameObject
)parent;
LifetimeComponent.java
79
GameObject
parentObject = (
GameObject
)parent;
126
private void die(
GameObject
parentObject) {
145
GameObject
object = factory.spawn(mSpawnOnDeathType, parentObject.getPosition().x,
SimpleCollisionComponent.java
48
GameObject
parentObject = (
GameObject
) parent;
AnimationComponent.java
21
import com.replica.replicaisland.
GameObject
.ActionType;
57
private
GameObject
.ActionType mPreviousAction;
109
GameObject
parentObject = (
GameObject
) parent;
115
GameObject
.ActionType currentAction = parentObject.getCurrentAction();
302
GameObject
explosion = factory.spawnEffectExplosionGiant(parentObject.getPosition().x, parentObject.getPosition().y);
SolidSurfaceComponent.java
91
GameObject
parentObject = (
GameObject
)parent;
DynamicCollisionComponent.java
54
collision.registerForCollisions((
GameObject
)parent, mHitReactionComponent, mBoundingVolume,
RenderComponent.java
56
mPositionWorkspace.set(((
GameObject
)parent).getPosition());
NPCComponent.java
20
import com.replica.replicaisland.
GameObject
.ActionType;
114
GameObject
parentObject = (
GameObject
)parent;
212
private boolean executeCommand(int hotSpot,
GameObject
parentObject, float timeDelta) {
380
GameObject
player = manager.getPlayer();
432
private void pauseMovement(
GameObject
parentObject) {
438
private void resumeMovement(
GameObject
parentObject) {
FadeDrawableComponent.java
113
GameObject
parentObject = ((
GameObject
)parent);
GameObject.java
22
*
GameObject
defines any object that resides in the game world (character, background, special
27
public class
GameObject
extends PhasedObjectManager {
79
public
GameObject
() {
SpriteComponent.java
100
GameObject
parentObject = (
GameObject
)parent;
GameObjectFactory.java
24
import com.replica.replicaisland.
GameObject
.ActionType;
25
import com.replica.replicaisland.
GameObject
.Team;
370
public void destroy(
GameObject
object) {
384
public
GameObject
spawn(GameObjectType type, float x, float y, boolean horzFlip) {
385
GameObject
newObject = null;
587
GameObject
object = spawn(type, worldX, worldY, false);
632
private void addStaticData(GameObjectType type,
GameObject
object, SpriteComponent sprite) {
691
public
GameObject
spawnPlayer(float positionX, float positionY) {
694
GameObject
object = mGameObjectPool.allocate();
[
all
...]
BackgroundCollisionComponent.java
137
GameObject
parentObject = (
GameObject
) parent;
326
GameObject
parentObject) {
361
GameObject
parentObject) {
CameraSystem.java
23
private
GameObject
mTarget;
66
void setTarget(
GameObject
target) {
85
public
GameObject
getTarget() {
MotionBlurComponent.java
73
mHistory[mCurrentStep].position.set(((
GameObject
)parent).getPosition());
PhysicsComponent.java
55
GameObject
parentObject = (
GameObject
) parent;
CollisionSystem.java
110
Vector2 hitPoint, Vector2 hitNormal,
GameObject
excludeObject) {
153
GameObject
excludeObject, boolean testDynamicSurfacesOnly) {
236
GameObject
ownerObject) {
433
Vector2 movementDirection,
GameObject
excludeObject) {
477
Vector2 movementDirection,
GameObject
excludeObject, Vector2 outputOffset,
676
public
GameObject
owner;
692
public void setOwner(
GameObject
ownerObject) {
[
all
...]
LevelSystem.java
33
public
GameObject
mBackgroundObject;
GameObjectCollisionSystem.java
82
public void registerForCollisions(
GameObject
object,
279
public
GameObject
object;
Completed in 541 milliseconds
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