/external/webkit/Source/WebCore/platform/graphics/opengl/ |
Extensions3DOpenGL.cpp | 37 #include <OpenGL/gl.h> 58 // For OpenGL ES2.0, requires checking for 60 // For desktop GL, BGRA has been supported since OpenGL 1.2.
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GraphicsContext3DOpenGL.cpp | 50 #include <OpenGL/gl.h> 537 // ASSERT that ANGLE generated GLSL will be accepted by OpenGL 871 // FIXME: This is not implemented on desktop OpenGL. We need to have ifdefs for the different GL variants [all...] |
/build/target/board/generic/ |
BoardConfig.mk | 41 # Build and enable the OpenGL ES View renderer. When running on the emulator,
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/external/mesa3d/docs/ |
MESA_copy_sub_buffer.spec | 27 OpenGL 1.0 or later is required. 74 implicit glFlush before it returns. Subsequent OpenGL commands
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MESA_pixmap_colormap.spec | 27 OpenGL 1.0 or later is required.
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MESA_resize_buffers.spec | 54 Additions to the OpenGL Specification (no particular section)
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MESA_set_3dfx_mode.spec | 27 OpenGL 1.0 or later is required.
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MESA_texture_array.spec | 30 OpenGL 1.2 or GL_EXT_texture3D is required. 38 Written based on the wording of the OpenGL 2.0 specification and 79 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557 80 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516 81 http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903 133 existing COMPARE_R_TO_TEXTURE token in OpenGL 2.0; the alternate name 155 Additions to Chapter 2 of the OpenGL 2.0 Specification (OpenGL Operation) 159 Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization) 565 Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment Operations [all...] |
MESA_swap_control.spec | 53 Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
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MESA_swap_frame_usage.spec | 89 Additions to Chapter 2 of the 1.4 GL Specification (OpenGL Operation)
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/external/qemu/distrib/sdl-1.2.12/src/video/quartz/ |
SDL_QuartzVideo.h | 37 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) 57 #include <OpenGL/OpenGL.h> /* For CGL functions and types */ 89 NSOpenGLContext *gl_context; /* OpenGL rendering context */ 96 NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */ 125 void *opengl_library; /* dynamically loaded OpenGL library. */ 188 /* OpenGL functions */
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/external/quake/quake/src/WinQuake/ |
quake-shareware.spec.sh | 43 - GLQuake for 3DFX and other glX based hardware OpenGL
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quake.spec.sh | 43 - GLQuake for 3DFX and other glX based hardware OpenGL
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/device/samsung/crespo/ |
BoardConfigCommon.mk | 86 # OpenGL ES driver that in conjunction with disable triple-buffering
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device_base.mk | 194 # The OpenGL ES API level that is natively supported by this device.
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/external/skia/src/gpu/mac/ |
GrGLCreateNativeInterface_mac.cpp | 12 #include <OpenGL/gl.h> 13 #include <OpenGL/glext.h>
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/sdk/emulator/opengl/ |
Android.mk | 1 # This is the top-level build file for the Android HW OpenGL ES emulation
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common.mk | 2 # the hardware OpenGL ES emulation for Android.
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/external/mesa3d/docs/OLD/ |
MESA_packed_depth_stencil.spec | 72 Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
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/external/skia/third_party/glu/libtess/ |
README | 10 OpenGL Utilities tesselator, and is intended to replace it. Here is
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/external/webkit/Source/WebCore/bridge/ |
npapi.h | 86 #include <OpenGL/OpenGL.h>
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/external/webkit/Source/WebCore/platform/graphics/ |
GraphicsContext3D.h | 51 #include <OpenGL/OpenGL.h> 495 // By default, alignment is 4, the OpenGL default setting. 726 // FIXME: change the argument orders to match OpenGL's. 805 // Synthesizes an OpenGL error which will be returned from a 806 // later call to getError. This is used to emulate OpenGL ES [all...] |
/external/chromium/third_party/libjingle/source/talk/ |
main.scons | 301 'OpenGL',
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/external/qemu/distrib/sdl-1.2.12/include/ |
SDL_opengl.h | 23 /* This is a simple file to encapsulate the OpenGL API headers */ 38 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ 39 #include <OpenGL/glu.h> /* Header File For The GLU Library */ 41 #include <gl.h> /* Header File For The OpenGL Library */ 44 #include <GL/gl.h> /* Header File For The OpenGL Library */ 51 /* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. 80 ** Original Code. The Original Code is: OpenGL Sample Implementation, 87 ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has 88 ** not been independently verified as being compliant with the OpenGL(R [all...] |
/prebuilts/tools/darwin-x86/sdl/include/SDL/ |
SDL_opengl.h | 23 /* This is a simple file to encapsulate the OpenGL API headers */ 38 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ 39 #include <OpenGL/glu.h> /* Header File For The GLU Library */ 41 #include <gl.h> /* Header File For The OpenGL Library */ 44 #include <GL/gl.h> /* Header File For The OpenGL Library */ 51 /* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. 80 ** Original Code. The Original Code is: OpenGL Sample Implementation, 87 ** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has 88 ** not been independently verified as being compliant with the OpenGL(R [all...] |