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Searched
refs:RenderScript
(Results
76 - 100
of
152
) sorted by null
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/frameworks/base/graphics/java/android/renderscript/
ProgramStore.java
17
package android.
renderscript
;
148
ProgramStore(int id,
RenderScript
rs) {
237
public static ProgramStore BLEND_NONE_DEPTH_TEST(
RenderScript
rs) {
258
public static ProgramStore BLEND_NONE_DEPTH_NONE(
RenderScript
rs) {
282
public static ProgramStore BLEND_ALPHA_DEPTH_TEST(
RenderScript
rs) {
304
public static ProgramStore BLEND_ALPHA_DEPTH_NONE(
RenderScript
rs) {
322
RenderScript
mRS;
333
public Builder(
RenderScript
rs) {
Type.java
17
package android.
renderscript
;
40
* <p>For more information about creating an application that uses
Renderscript
, read the
41
* <a href="{@docRoot}guide/topics/graphics/
renderscript
.html">
Renderscript
</a> developer guide.</p>
174
Type(int id,
RenderScript
rs) {
204
RenderScript
mRS;
219
public Builder(
RenderScript
rs, Element e) {
AllocationAdapter.java
17
package android.
renderscript
;
28
AllocationAdapter(int id,
RenderScript
rs, Allocation alloc) {
33
int getID(
RenderScript
rs) {
214
static public AllocationAdapter create1D(
RenderScript
rs, Allocation a) {
225
static public AllocationAdapter create2D(
RenderScript
rs, Allocation a) {
ProgramVertex.java
18
* <p>The
Renderscript
vertex program, also known as a vertex shader, describes a stage in
20
* The object is constructed by providing the
Renderscript
system with the following data:</p>
30
* the one provided during creation. The
Renderscript
library then does all the necessary plumbing
38
package android.
renderscript
;
54
ProgramVertex(int id,
RenderScript
rs) {
94
public Builder(
RenderScript
rs) {
ProgramVertexFixedFunction.java
17
package android.
renderscript
;
33
ProgramVertexFixedFunction(int id,
RenderScript
rs) {
53
public InternalBuilder(
RenderScript
rs) {
116
RenderScript
mRS;
124
public Builder(
RenderScript
rs) {
138
static Type getConstantInputType(
RenderScript
rs) {
221
public Constants(
RenderScript
rs) {
Allocation.java
17
package android.
renderscript
;
32
* Memory allocation class for
renderscript
. An allocation combines a
33
* {@link android.
renderscript
.Type} with the memory to provide storage for user data and objects.
34
* This implies that all memory in
Renderscript
is typed.
57
* memory types. A {@link android.
renderscript
.Allocation#syncAll syncAll()}
69
* <p>For more information about creating an application that uses
Renderscript
, read the
70
* <a href="{@docRoot}guide/topics/graphics/
renderscript
.html">
Renderscript
</a> developer guide.</p>
97
* The usage of the allocation. These signal to
renderscript
236
Allocation(int id,
RenderScript
rs, Type t, int usage)
[
all
...]
/frameworks/rs/cpp/
RenderScript.h
34
class
RenderScript
{
43
RenderScript
();
44
virtual ~
RenderScript
();
BaseObj.cpp
21
#include "
RenderScript
.h"
39
BaseObj::BaseObj(void *id,
RenderScript
*rs) {
Element.cpp
23
#include "
RenderScript
.h"
70
#define CREATE_USER(N, T) sp<const Element> Element::N(
RenderScript
*rs) { \
98
#define CREATE_PIXEL(N, T, K) sp<const Element> Element::N(
RenderScript
*rs) { \
107
#define CREATE_VECTOR(N, T) sp<const Element> Element::N##_2(
RenderScript
*rs) { \
110
sp<const Element> Element::N##_3(
RenderScript
*rs) { \
113
sp<const Element> Element::N##_4(
RenderScript
*rs) { \
151
Element::Element(void *id,
RenderScript
*rs,
225
Element::Element(void *id,
RenderScript
*rs,
251
Element(int id,
RenderScript
rs) {
298
sp<const Element> Element::createUser(
RenderScript
*rs, RsDataType dt)
[
all
...]
Type.cpp
23
#include "
RenderScript
.h"
67
Type::Type(void *id,
RenderScript
*rs) : BaseObj(id, rs) {
99
Type::Builder::Builder(
RenderScript
*rs, sp<const Element> e) {
/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
SceneGraph.java
19
import android.
renderscript
.RSSurfaceView;
20
import android.
renderscript
.
RenderScript
;
SgTransform.java
24
import android.
renderscript
.*;
25
import android.
renderscript
.Element.Builder;
26
import android.
renderscript
.ProgramStore.DepthFunc;
49
RenderScript
mRS;
82
public SgTransform(
RenderScript
rs) {
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
SceneGraphBase.java
24
import android.
renderscript
.Allocation;
25
import android.
renderscript
.Element;
26
import android.
renderscript
.Matrix4f;
27
import android.
renderscript
.ProgramFragment;
28
import android.
renderscript
.ProgramStore;
29
import android.
renderscript
.ProgramVertex;
30
import android.
renderscript
.RSRuntimeException;
31
import android.
renderscript
.
RenderScript
;
32
import android.
renderscript
.RenderScriptGL
[
all
...]
/packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallView.java
23
import android.
renderscript
.
RenderScript
;
24
import android.
renderscript
.RenderScriptGL;
25
import android.
renderscript
.RSSurfaceView;
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
RsBenchView.java
23
import android.
renderscript
.RSSurfaceView;
24
import android.
renderscript
.
RenderScript
;
25
import android.
renderscript
.RenderScriptGL;
26
import android.
renderscript
.
RenderScript
.RSMessageHandler;
/frameworks/base/tests/RenderScriptTests/tests/src/com/android/rs/test/
UT_array_init.java
21
import android.
renderscript
.*;
85
RenderScript
pRS =
RenderScript
.create(mCtx);
UT_program_store.java
21
import android.
renderscript
.*;
22
import android.
renderscript
.ProgramStore.BlendDstFunc;
23
import android.
renderscript
.ProgramStore.BlendSrcFunc;
24
import android.
renderscript
.ProgramStore.Builder;
25
import android.
renderscript
.ProgramStore.DepthFunc;
45
private ProgramStore.Builder getDefaultBuilder(
RenderScript
RS) {
55
private void initializeGlobals(
RenderScript
RS, ScriptC_program_store s) {
96
private void testScriptSide(
RenderScript
pRS) {
152
public void testJavaSide(
RenderScript
RS) {
170
RenderScript
pRS = RenderScript.create(mCtx)
[
all
...]
/packages/wallpapers/MusicVisualization/src/com/android/musicvis/
RenderScriptWallpaper.java
23
import android.
renderscript
.RenderScriptGL;
24
import android.
renderscript
.
RenderScript
;
109
mRs.setPriority(
RenderScript
.Priority.LOW);
/packages/wallpapers/Basic/src/com/android/wallpaper/
RenderScriptWallpaper.java
21
import android.
renderscript
.RenderScriptGL;
22
import android.
renderscript
.
RenderScript
;
101
mRs.setPriority(
RenderScript
.Priority.LOW);
/packages/wallpapers/Galaxy4/src/com/android/galaxy4/
Galaxy4Wallpaper.java
23
import android.
renderscript
.
RenderScript
;
24
import android.
renderscript
.RenderScriptGL;
82
mRenderScript.setPriority(
RenderScript
.Priority.LOW);
/packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
HoloSpiralView.java
21
import android.
renderscript
.RSSurfaceView;
22
import android.
renderscript
.
RenderScript
;
23
import android.
renderscript
.RenderScriptGL;
65
mRenderScript.setPriority(
RenderScript
.Priority.LOW);
HoloSpiralWallpaper.java
23
import android.
renderscript
.
RenderScript
;
24
import android.
renderscript
.RenderScriptGL;
73
mRenderScript.setPriority(
RenderScript
.Priority.LOW);
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/
RenderScriptWallpaper.java
23
import android.
renderscript
.RenderScriptGL;
24
import android.
renderscript
.
RenderScript
;
105
mRs.setPriority(
RenderScript
.Priority.LOW);
/packages/wallpapers/NoiseField/src/com/android/noisefield/
NoiseFieldWallpaper.java
6
import android.
renderscript
.
RenderScript
;
7
import android.
renderscript
.RenderScriptGL;
66
mRenderScript.setPriority(
RenderScript
.Priority.LOW);
/packages/wallpapers/PhaseBeam/src/com/android/phasebeam/
PhaseBeamWallpaper.java
6
import android.
renderscript
.
RenderScript
;
7
import android.
renderscript
.RenderScriptGL;
63
mRenderScript.setPriority(
RenderScript
.Priority.NORMAL);
Completed in 1011 milliseconds
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