HomeSort by relevance Sort by last modified time
    Searched refs:RenderScript (Results 76 - 100 of 152) sorted by null

1 2 34 5 6 7

  /frameworks/base/graphics/java/android/renderscript/
ProgramStore.java 17 package android.renderscript;
148 ProgramStore(int id, RenderScript rs) {
237 public static ProgramStore BLEND_NONE_DEPTH_TEST(RenderScript rs) {
258 public static ProgramStore BLEND_NONE_DEPTH_NONE(RenderScript rs) {
282 public static ProgramStore BLEND_ALPHA_DEPTH_TEST(RenderScript rs) {
304 public static ProgramStore BLEND_ALPHA_DEPTH_NONE(RenderScript rs) {
322 RenderScript mRS;
333 public Builder(RenderScript rs) {
Type.java 17 package android.renderscript;
40 * <p>For more information about creating an application that uses Renderscript, read the
41 * <a href="{@docRoot}guide/topics/graphics/renderscript.html">Renderscript</a> developer guide.</p>
174 Type(int id, RenderScript rs) {
204 RenderScript mRS;
219 public Builder(RenderScript rs, Element e) {
AllocationAdapter.java 17 package android.renderscript;
28 AllocationAdapter(int id, RenderScript rs, Allocation alloc) {
33 int getID(RenderScript rs) {
214 static public AllocationAdapter create1D(RenderScript rs, Allocation a) {
225 static public AllocationAdapter create2D(RenderScript rs, Allocation a) {
ProgramVertex.java 18 * <p>The Renderscript vertex program, also known as a vertex shader, describes a stage in
20 * The object is constructed by providing the Renderscript system with the following data:</p>
30 * the one provided during creation. The Renderscript library then does all the necessary plumbing
38 package android.renderscript;
54 ProgramVertex(int id, RenderScript rs) {
94 public Builder(RenderScript rs) {
ProgramVertexFixedFunction.java 17 package android.renderscript;
33 ProgramVertexFixedFunction(int id, RenderScript rs) {
53 public InternalBuilder(RenderScript rs) {
116 RenderScript mRS;
124 public Builder(RenderScript rs) {
138 static Type getConstantInputType(RenderScript rs) {
221 public Constants(RenderScript rs) {
Allocation.java 17 package android.renderscript;
32 * Memory allocation class for renderscript. An allocation combines a
33 * {@link android.renderscript.Type} with the memory to provide storage for user data and objects.
34 * This implies that all memory in Renderscript is typed.
57 * memory types. A {@link android.renderscript.Allocation#syncAll syncAll()}
69 * <p>For more information about creating an application that uses Renderscript, read the
70 * <a href="{@docRoot}guide/topics/graphics/renderscript.html">Renderscript</a> developer guide.</p>
97 * The usage of the allocation. These signal to renderscript
236 Allocation(int id, RenderScript rs, Type t, int usage)
    [all...]
  /frameworks/rs/cpp/
RenderScript.h 34 class RenderScript {
43 RenderScript();
44 virtual ~RenderScript();
BaseObj.cpp 21 #include "RenderScript.h"
39 BaseObj::BaseObj(void *id, RenderScript *rs) {
Element.cpp 23 #include "RenderScript.h"
70 #define CREATE_USER(N, T) sp<const Element> Element::N(RenderScript *rs) { \
98 #define CREATE_PIXEL(N, T, K) sp<const Element> Element::N(RenderScript *rs) { \
107 #define CREATE_VECTOR(N, T) sp<const Element> Element::N##_2(RenderScript *rs) { \
110 sp<const Element> Element::N##_3(RenderScript *rs) { \
113 sp<const Element> Element::N##_4(RenderScript *rs) { \
151 Element::Element(void *id, RenderScript *rs,
225 Element::Element(void *id, RenderScript *rs,
251 Element(int id, RenderScript rs) {
298 sp<const Element> Element::createUser(RenderScript *rs, RsDataType dt)
    [all...]
Type.cpp 23 #include "RenderScript.h"
67 Type::Type(void *id, RenderScript *rs) : BaseObj(id, rs) {
99 Type::Builder::Builder(RenderScript *rs, sp<const Element> e) {
  /frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
SceneGraph.java 19 import android.renderscript.RSSurfaceView;
20 import android.renderscript.RenderScript;
SgTransform.java 24 import android.renderscript.*;
25 import android.renderscript.Element.Builder;
26 import android.renderscript.ProgramStore.DepthFunc;
49 RenderScript mRS;
82 public SgTransform(RenderScript rs) {
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
SceneGraphBase.java 24 import android.renderscript.Allocation;
25 import android.renderscript.Element;
26 import android.renderscript.Matrix4f;
27 import android.renderscript.ProgramFragment;
28 import android.renderscript.ProgramStore;
29 import android.renderscript.ProgramVertex;
30 import android.renderscript.RSRuntimeException;
31 import android.renderscript.RenderScript;
32 import android.renderscript.RenderScriptGL
    [all...]
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
FallView.java 23 import android.renderscript.RenderScript;
24 import android.renderscript.RenderScriptGL;
25 import android.renderscript.RSSurfaceView;
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
RsBenchView.java 23 import android.renderscript.RSSurfaceView;
24 import android.renderscript.RenderScript;
25 import android.renderscript.RenderScriptGL;
26 import android.renderscript.RenderScript.RSMessageHandler;
  /frameworks/base/tests/RenderScriptTests/tests/src/com/android/rs/test/
UT_array_init.java 21 import android.renderscript.*;
85 RenderScript pRS = RenderScript.create(mCtx);
UT_program_store.java 21 import android.renderscript.*;
22 import android.renderscript.ProgramStore.BlendDstFunc;
23 import android.renderscript.ProgramStore.BlendSrcFunc;
24 import android.renderscript.ProgramStore.Builder;
25 import android.renderscript.ProgramStore.DepthFunc;
45 private ProgramStore.Builder getDefaultBuilder(RenderScript RS) {
55 private void initializeGlobals(RenderScript RS, ScriptC_program_store s) {
96 private void testScriptSide(RenderScript pRS) {
152 public void testJavaSide(RenderScript RS) {
170 RenderScript pRS = RenderScript.create(mCtx)
    [all...]
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/
RenderScriptWallpaper.java 23 import android.renderscript.RenderScriptGL;
24 import android.renderscript.RenderScript;
109 mRs.setPriority(RenderScript.Priority.LOW);
  /packages/wallpapers/Basic/src/com/android/wallpaper/
RenderScriptWallpaper.java 21 import android.renderscript.RenderScriptGL;
22 import android.renderscript.RenderScript;
101 mRs.setPriority(RenderScript.Priority.LOW);
  /packages/wallpapers/Galaxy4/src/com/android/galaxy4/
Galaxy4Wallpaper.java 23 import android.renderscript.RenderScript;
24 import android.renderscript.RenderScriptGL;
82 mRenderScript.setPriority(RenderScript.Priority.LOW);
  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
HoloSpiralView.java 21 import android.renderscript.RSSurfaceView;
22 import android.renderscript.RenderScript;
23 import android.renderscript.RenderScriptGL;
65 mRenderScript.setPriority(RenderScript.Priority.LOW);
HoloSpiralWallpaper.java 23 import android.renderscript.RenderScript;
24 import android.renderscript.RenderScriptGL;
73 mRenderScript.setPriority(RenderScript.Priority.LOW);
  /packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/
RenderScriptWallpaper.java 23 import android.renderscript.RenderScriptGL;
24 import android.renderscript.RenderScript;
105 mRs.setPriority(RenderScript.Priority.LOW);
  /packages/wallpapers/NoiseField/src/com/android/noisefield/
NoiseFieldWallpaper.java 6 import android.renderscript.RenderScript;
7 import android.renderscript.RenderScriptGL;
66 mRenderScript.setPriority(RenderScript.Priority.LOW);
  /packages/wallpapers/PhaseBeam/src/com/android/phasebeam/
PhaseBeamWallpaper.java 6 import android.renderscript.RenderScript;
7 import android.renderscript.RenderScriptGL;
63 mRenderScript.setPriority(RenderScript.Priority.NORMAL);

Completed in 1011 milliseconds

1 2 34 5 6 7